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Rollcall! You better read this, especially if you're a lurker!

#1 User is offline   Drackir Icon

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Posted 31 July 2009 - 08:37 PM

Ok, so I've decided to do a large prune of the forums. This will take place one month from today on August 31. I will be archiving most if not all of the posts and pruning members with no posts in the last year. If you want to stay signed up, you'd better, at the very least, make a post in reply to this. I figured that it's about time to clean out the user base. Changes are coming here and to the game. :) More to come!

~Drack
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#2 User is offline   Moose Icon

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Posted 01 August 2009 - 06:12 AM

nooo! no one will join the forums if there's only 10 members :P
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#3 User is offline   Kinewa Icon

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Posted 02 August 2009 - 10:38 AM

Bahaha ten members. I hope the lurkers post, at least.

Casey Weederman said:

Sex adds inches to your waist... In increasing amounts for about... nine months.
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#4 User is offline   night_vision Icon

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Posted 04 August 2009 - 08:17 AM

FUFUFUFUFU Way to make me post! (I bet you thought I never checked up on your blasted forums and whatnot! Well surprise surprise....HERE I IS :P) Now it's time for me to read all the posts from about the past 3 months :D Okay...I'm joking....or am I?....nah....I am.....OR AM I?.....no...I am...O_o
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#5 User is offline   Scruffydog Icon

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Posted 05 August 2009 - 02:11 AM

rawrrr
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#6 User is offline   Kinewa Icon

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Posted 05 August 2009 - 10:26 AM

Hey, who's that? Looks like we're shaking some people into the system

Casey Weederman said:

Sex adds inches to your waist... In increasing amounts for about... nine months.
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#7 User is offline   tuktukgoose Icon

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Posted 06 August 2009 - 06:53 AM

i am an old friend of richards, i visit here around every 2 weeks to see if anything changes but usually nothing does...all i hear about is a "game" that i cant download and play, i guess only the beta testers can? i would put the code into sourceforge or similar online cvs, have group collaboration on it, etc. the only problem is you relinquish some control and i guess richard likes to have that control ;) but more work gets done this way...
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#8 User is offline   Drackir Icon

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Posted 07 August 2009 - 08:39 AM

Well actually, VB6 doesn't do so well when it comes to collaboration platforms. hehe. I work with Subversion at worka and I reallllly like it. It's very nice to have backup versions of stuff and to be able to see revision history and what's changed.
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#9 User is offline   Rytiko Icon

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Posted 07 August 2009 - 01:44 PM

Yeah, I'm still here. I check in every now and then, but everything just completely died a couple months ago. What happened?
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#10 User is offline   tuktukgoose Icon

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Posted 08 August 2009 - 10:52 AM

VB6? but man, VB6 is ancient...does microsoft still support it even? i had to rewrite/write a huge application back in 2007 and while its awesome for writing quick windows applications, it doesnt port well. why not C or, visual basic .net (although with managed code there is probably too much overhead). is the codebase just too large to port to another language? i would imagine upgrading from visual basic 6 to vb .net would not be all that difficult?

C is ancient too but i think its still the standard for game development (even the linux kernel is straight c), c++ is super duper hard to write correctly...plus with c its much easier to optimize, etc...and does vb6 even work with the latest versions of direct x, on windows vista or 7 for example??? and what about linux???

sorry i dont mean to flame and im sorta talking out of my ass here since ive never done any game programming, i just thought everyone is using c these days! with that, and making it fully open source, ppl could contribute back, you still have control, and you could probably get a vibrant community going!
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#11 User is offline   Drackir Icon

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Posted 08 August 2009 - 04:51 PM

Haha. Some of your points are quite valid. Let's just say that I'm looking into the feasibility of converting it to another language, though the code base is enormous and no amount of simple conversions would take it even converting simply to VB.Net. There are considerable differences especially with the DirectX code. It does work on vista if you install DX9. I program it on a Vista laptop. Linux is another story and Windows 7, I don't know. I don't really feel right about open sourcing the game. There are some security related things that I'd rather that people didn't know how they work. In the future, who knows? ;)
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#12 User is offline   Megell Icon

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Posted 11 August 2009 - 03:35 PM

here I am. Cheers and good bye.
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#13 User is offline   tuktukgoose Icon

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Posted 14 August 2009 - 07:23 AM

fair enough...open source has its downsides as well, like recently a linux vulnerability has been found that goes back all the way to 2001 (although the exploit is for local privilege escalation only). the only way to be really sure is to test your code often. i have a sweet idea, a sort of framework, that i want to deploy across multiple programming languages, since php bothers me a lot now, and i intend to make it as an open project on sourceforge. its actually pretty sweet, theirs a lot of math involved too and its sort of hard to implement correctly (involves optimization).

other than that looks like things are going well! still talk to heather? anyone else from high school?
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#14 User is offline   Halloween Icon

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Posted 19 August 2009 - 04:12 AM

check
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#15 User is offline   Halloween Icon

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Posted 03 September 2009 - 08:14 AM

What's the news?
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#16 User is offline   Drackir Icon

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Posted 03 September 2009 - 08:18 AM

My internet isn't working properly and it hasn't been for the past few days. Once it's up and working properly, I'll make a post. Stupid DSL.
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#17 User is offline   Megell Icon

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Posted 03 September 2009 - 10:38 AM

Hmmmm... if ricko posts on this... will it be a rick call?
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#18 User is offline   Caseyweederman Icon

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Posted 03 September 2009 - 07:15 PM

I don't want to be pruned.

Quote

sum day ill eat ur cat ricko...
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#19 User is offline   Drackir Icon

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Posted 03 September 2009 - 11:12 PM

I pruned 68 members already. The posts are going to be annoying to move cause I can't super mass move them.
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#20 User is offline   Nalyid Icon

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Posted 09 September 2009 - 09:10 PM

Will you be adding jet fueled Mudkips?
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