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Player Killing (PKing)


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#41 Mizukage

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Posted 22 January 2006 - 09:58 PM

Guild Wars has an excusive PvP section that uses the Guild format that was released recently, convenient huh?

RE: Ben's Points

who the hell is this guy? He totally stole those words right out of my mouth although I said nothing about branching guilds. however he sounds like a dashing and overly powerful young man, I like 'm.

Better yet, Duel structure! kinda like Ninja Gaiden online, but better! and sexy works to.
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#42 Caseyweederman

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Posted 23 January 2006 - 08:10 AM

Hey old man. Glad you could join us.

Speak more about the duel structure.


In the end I just want to say screw the rules and let PVPing be rampant. The realism factor. At any time a player may kill another, and be killed by another, regardless of level or status or length of time or phase of moon. That is my take on PVP, it's all or nothing.
This is why I suggested two servers. There's all and then there's normal game. Nothing in between, there is no "both".

And if somebody quits mid-battle, it counts as a loss for them. Plain and simple.

sum day ill eat ur cat ricko...


#43 Pontifus

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Posted 23 January 2006 - 11:03 AM

If it has to be all or nothing, I say get rid of PvP altogether, but I think we can compromise. Why don't we just have an arena area or a special objective-based battleground or something in which PvP can occur with no restrictions? That way the people who want to do it won't get in the way of those who just want to run through the story.

#44 Drackir

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Posted 23 January 2006 - 11:08 AM

Ah no. Definently not. All or nothing is silly there is no way I'm going to allow a level 60 be able to pk a level one. I'm not splitting the server up either. The only reason I would have another server would be if the first one got too full with people all the time. Maybe flagging your char for PK at creation but I donno.

#45 Mizukage

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Posted 01 February 2006 - 06:48 PM

Yeah, the duel structure.

I continue to use my example Ninja Gaiden.

the system takes the two ( or three or four) characters that want to duel and sticks them in one of the predesignated maps and they commence to eliminate each other.

Points are given for speed, style and awsome ninjistics like killing without being hit or doing it without items or only ranged weapons and so such.

however judging by what i have seen of the game and its inner workings my idea is not likely to work.

10 posts? Yoohoo! Level up!
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#46 Azareon

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Posted 02 February 2006 - 05:48 PM

I think there should be two kinds of criminal. The wanted and the evil. You see, even in real life, if a criminal is not caught fast enough then eventually that case will be discarded if it cannot be solved, and that person is no longer highly searched for, but yet if found would be captured if possible.

What I mean is, that after you commit a crime, say killing someone or beating them up, you will go wanted for a certain amount of time. This means that no matter where you go, people can attack you and beat you up, including guards if they are stationed in a town, and if you are killed in this state then you will lose lots of stuff.

BUT, if you are not caught while you are wanted, you will eventually become simply evil, and no longer wanted. What this means is that you cannot enter towns that are deemed "good", but there should be towns that you can enter because they are "evil". It also means you are not known right now for a particular crime, but you are known to be evil, which means that you will lose stuff, but not as much as if you were wanted, and also you cannot be mildly attacked by other players.

What I mean by this is, unless a player is wanted, then they should not be aloud to be attacked because you do not know the definite crime that that person commited, and so therefore it would be best for the authorities to handle it(the guards in good towns), and if you were to attack an evil person, who is not wanted, then you yourself would become wanted for becoming a vigilante, and not allowing justice be done by the authorities.

So to sum it all up, when you attack somene you go wanted for a while until you go back to evil. During wanted you can be attacked by anyone and you will lose a lot if killed/captured, but if you survive until you are simply evil, you can go into evil towns and act like a normal player, just without the ability to go into good towns, and if someone attacks you while you are simply evil, that person will become wanted and you in turn can attack them back and hurt THEM.

This makes it fair for both evil and good players, I think.

Also, as far as friendly matches go, and areas of pk... I agree that all areas should be PvP areas, except for inside newb towns and newb hunting areas, those should be completely off limits for PvP because if people were allowed to PK new players then that would drive away new players. Also, there should be arenas in the game that allow people to agree to fight eachother and lose absolutely nothing from the result of the battle, because it was inside an arena and was a sanctioned fight.

Whew, that took a while to write that simple idea down hehe :P




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