Jump to content


Photo

The Symphonic


  • Please log in to reply
5 replies to this topic

#1 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 06 April 2007 - 01:16 PM

Introduction:
This is a space pirate role-play. Pretty much self-explanatory, There is mecha and fighting, but this is not the focus of this one, this ones primary purpose is story. I?ve laid out a basic chain of events on what will happen, but its getting there that?s all the fun. Anyways please sign up, this one is over 10 hours of work, and I?ve got a pretty good feeling about it!

If you just want to know what its like, picture cowboy bebop with a touch of gundam. (Even though I hate gundam. Its still fun.)

.::Other Sections::.
.::OCC Information for Symphonic::.
.::Link to the "The Symphonic Pub"::. for all out of character role-play posts/complaints/suggestions.

.::New stuff::.
This section features announcements and things that are relevant. Please try too keeping up to date. This section will only feature in character news. The pub has all the out of character stuff.

It is a small billboard posted just by the door to the bridge. It has crew member requests, announcements from the captain, notes on financial problems and the like. ((To post on this billboard PM me a request. No matter what it is, I will publish it on it. Just keep it in character.))


Featured article from magazine:
On the billboard there is a small section featuring a magazine cutting that Marcus has written. It has key stories and thing that are crew have done, it is used by the crew as a way of promoting themselves and there lifestyle to oppose the UR.

:Table of contents:

This post contains:
.::Post 1::. (General Stuff.)
-Introduction-
-[Links to] Other Sections-
-New Stuff-

.::Post 2::. (Story Stuff.)
-Back Story-
-Where We Are Introduced-

.::Post3::. (Application Information.)
-Available Position In the Symphonic-
Abilities
Growth in abilities
Dissipations
Mental, physical, and skill listings

.::Post4::. (Characters)
-A list of all the games characters in depth.-
*PC?S*
*NPC?S*

The Symphonic Pub, Found Here Contains:

.::Post 1::.
-Introduction-
-FAQ-

The Symphonic OCC Information Can be found Here, It Contains:

.::Post1::.
-Introduction-
.::Contents-(a listing of its own.)

.::Post2::.
-Rules and Regulations-
-Creating Memorable Characters-
-Anti Much Project-

.::Post3::.
-Application Form-

.::Post4::.
-Technology-

#2 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 06 April 2007 - 01:18 PM

.::Back Story::.

Many of the historical details between the 21st and 22nd centuries were lost many eons ago. However the surviving records speak of an incredibly strong faction that controlled over 90% of the worlds population. This faction, known simply as the US is now generally regarded as one of the leading factors in the destruction of mankind?s home world: earth. In the later part of the 21st century, this faction become militant, then collapse under its own power.

In the later part 22-century the planet broke into another war after the breakdown of the United States Imperial Nationalist Army. (USINA) Even though the regime itself was undeniably evil, the system they had in place maintained the precious balance of power. With the parties collapse the world had no leader and many countries rose up to seize the power.

The next half a century was one of complete and utter never-ending battles. All major cities were turned into fortresses and the fortress cities were turned into rubble. All fertile land was poisoned with biochemical diseases, all manufacturing centres were destroyed, and earth was left in ruins.

The conflict claimed 12.4 billion lives. The world was heading for complete Armageddon.

In around 2032 the first records of the ?New Syndicate? began to appear. This new semi armed forces group, semi peace organization was the first combat group in the world to attempt to establish some semblance of order in the modern world. The group was ironically formed out of Sir Lanka, which was deemed around the year 2000 as the country with the least satiability and worst place in the world to live. The ?New Syndicate? established a border in the surrounding area in which it was formed and created the first pod of civilization in over 30 years. This place quickly became a modern utopia.

The ?New Syndicate? used a method of Non-aggression to further its grasp on the surrounding lands. It offered that any single person could join their utopia, however, the people joining first must agree to give their land to the Syndicate. Also, another issue that the syndicate pushed for was the complete agreement of the human population to surrender their wills and land in the area that was being acquired. This meant that 100% of the population of a country must agree to live under their rule, and must be ready to give up their land in order to join the Syndicate.

At first this proposal was met with extreme distaste. However, soon nations began to each join in turn. And quite remarkably, countries that joined with the ?New Syndicate? never once tried to rebel, or push forward their own agenda.

In 2064, the ?New syndicate?, changed its name to the United Republic. (UR for short.) The UR at this time controlled over fifty percent of the world, and areas it had established its wealth and power were the old countries of Russia, most of Africa, All of Europe including great Britain, Australia, a good portion of the tropical states of the US, and Mexico. The other nations of the world joined over the course of the next 20 years. However, at this time the UR began to notice that the planet had taken a sever beating and would not be able to support the human race much longer. The UR began to plan a way to escape the dieing world.

The UR established bases on the moon, and many other bodies in the Sol system they began to research heavily on deep space travel. In the later years of the project, nearly 90% of all of earth resources were being poured into creating practical space vehicles.

In 2098, the first practical model deep space vessel was constructed. Named the Deep Blue, this craft was a juggernaught, Its total length from port to bow was 120 miles, it was 20 miles wide, and had three super massive ion engines, capable of hurling the craft at speeds close to light. But more importantly, it had billions of sleeper pods. Each pod capable of taking a human passenger and delivering them into the cosmos. This would give the human race its second chance at existence.

In 2104 all environmentalists, scientists, and politicians deemed the plant earth, no longer could support a decent form of human life. The human race, now a primitive but readily adaptable space fairing species left their home planet and began to travel the stars in massive colony ships called ?The Sleepers?. Each was vaguely different, but each served the same purpose as the original ?Deep Blue? had, to give humans a second chance.

After a voyage that lasted nearly fifty years, the human race came into another section of the galaxy. Here their ships encountered the first of the alien races. The humans were quite surprisingly the most technological advanced of all the races they encountered. Because of this, the nomadic humans were invited to settle on over fifty worlds. The humans took up the offers of these races and settled on a world similar to earth, they named this planet Sol, after the star that had once brightened their home world.

Humans and alien culture mixed, humans traded off their technology for valuable supplies. The UR, now once again established itself as the front of order in this new corner of the galaxy. However, many of the newer alien races resisted their offers of help, and rather then not slowly adjusting the political system too its agenda, the UR began to capture and turn each planet to its control through militaristic force. This was the beginning of the Unification War. This war lasted about 30 years until 2261. After which, the UR controlled all the planets within this quadrant of space.

Many things came out of the Unification wars. But most importantly two types of weapons emerged, the state of the art Light Combat Crafts (LCC) and the Mobile Combat Armours. MCA most notably are biped walking combat crafts. ((See Weaponry Section))

Now it?s the year 2321, the unification wars are old news and it is common knowledge that the UR is now the leading government body within the galaxy. Cruel, corrupt, and callous are what words many would use to describe this regimen.

.::Where we are introduced::.

In 2319, a group of Ex UR military soldiers hijacked and stole a prototype ship and used to evade the UR forces. The UR, highly embarrassed by this event, tried to cover up all traces that the ship had ever existed in the first place. They might have succeeded, however later that month the group that had stole the ship was spotted and engaged by elite UR forces. The ship managed to valiantly fight off the forces and too destroy several capital UR ships. The UR Military desperately tried to portray the crew of this ship as saboteurs and criminals, however the public eye viewed them a little differently.

The ship was lead by the well-known hero of the unification wars, Allen Thurston, who used his public voice to denounce the government and its agents as corrupt. The government in a panic by the fact that this war hero was now standing against them began to try to attack and destroy them at every opportunity. They did everything that they could to denounce him as a hero, but failed atrociously because the public held them in to high of regard.

In the course of three months, Allen?s crew had devastated the public reputation of the UR government. They did not once actually launch a political military strike on the UR, but got them to display themselves as monsters by simply surviving through its heavy-handed strategies. Thurston?s crew also became notable when they managed to capture several advanced MCA units later that year, this unit is now regarded as the prime example of Elite pilots, and the unit was the now famous ?Swing Kid?.

At the beginning of 2320, the UR launched a massive attack on Allen?s men and virtually whipped them out. Only the prototype ship, two of the swing kids, and handful of the personal managed to slip away. These survivors counted themselves lucky however at even this.

Following their defeat, Allen?s crew decided not to take a large-scale militaristic attitude like they had done in the past. Rather they decided to try to stay out of the public life and become a free traveling band of fun seekers. They also would take on mercenary like jobs to make money to fuel there fun loving ambitions. The new leader of the survivors, Alex Hart, was an Ex-UR elite MCA pilot. He was arguably also Allen?s right hand man until his death.

The group renamed the ship the Symphonic to better symbolize their easy-going attitude. And began to let outsiders join there crew. They also made it an issue to remain true to Allen?s vision and don?t follow the laws of the UR Government. This new crew began to earn notability for their easy going lifestyles and the fact that despite their MCA pilots have no military training they are the best.

The Symphonic is once again moving up the UR?s wanted lists. This is because of how they are starting too regain fame as the easy going space cowboys that make the government look like fools.

#3 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 06 April 2007 - 01:24 PM

APPLICATION INFORMATION

.::Available Position In the Symphonic::.
If you would like to apply to join the Role-play, please pick a position or make one, then fill out the application form found on this thried.


Captain: Alex Hart (though not permanently. Another player will take over this position.)
1st mate: Available
Navigator: Available
Pilot Of the Symphonic: Available
Gunner: Available
General Mechanic of the ship: Available
Publicist: (Not really a member of the crew, but writes articles that are put in news papers about the life style of being a symphonic crew member. Used as a way to attract people and for the crew to make a little extra money.) Marcus Elmore.
MCA pilots (you can be one of these while filling another position): (We only have 3 swing kids available, and one belongs too Alex however, you can name your MCA as well.)


*** Others positions available upon request: this is just a very basic outline, I hope for lots of positions that you creative guys will fill! ***

.::Abilities::.

Each character has a sort of predetermined ability listing; this will be used to figure out relatively what your character is good at, and what they are bad at. It is divided up into three stats types that will be used so people can develop new characters.

These areas are as follows: Physical, mental, and skills. (Skills being the most important.)

Physical and mental both use the same point buy system. These point buys represent your character at a dirt level. Meaning that they represent things like: max muscle mass, IQ, and reflexes. These abilities can become better, but the growth they can undergo is highly limited.

Skills represent abilities that are taught. Such examples could be: piloting a MCA, using the radio, strategy, and the like. Abilities can become stronger over time regardless if or if not you have a natural grasp on them. Meaning that even a person with an IQ of 80 could eventually teach himself physics. It just means that he won?t be excellent at it as fast as others.

.::Growth in abilities::.
About every two weeks or so, I might decide that someone has been learning the ropes of another trade, or even improving on a skill. When this happens, I will award characters with growth points in a section. These points are above and beyond the base abilities and could be considered similar to getting a level up. Also, as a side note, Skills generally will be what are levelled up, it is easier to learn abilities then change your human side. Also the rate skills grow is directly proportionate to the mental or physical abilities tied to them.

.::Dissipations::.
Have you ever noticed how some people are just naturally gifted at some things? They generally have to put less effort into something to get out twice the outcome as everyone else? Well to represent these talents, in this game everyone is awarded as dissipations. This means that a character with this dissipation gets a huge bonus to one key ability and skill. Each character only has one of these talents unless they take a ?penalty? to get more.

A typical talent might be something like, ?can use a radio exceptionally well?, or ?is talented at puzzles?, or the like. In these areas, characters get their usual skill bonus doubled. Meaning that they can perform unbelievably well.

A character can gain a second or more talents by taking penalties, for example they can have ?genius MCA pilot?, and ?Great at strategy?, and take the penalty ?Doesn?t know the first thing about Machinery?. Also, penalties have to EQUAL the reward. Penalties HALF all abilities a character would naturally have in an area, and also stunts the growth rate to ? in related areas. So be careful when taking penalties.

A character can take a talent more then once, each time they take it they get a +x1 enhancement on their talent bonus. For example, if you took ?Good with technology?x2, your bonus when using this ability would be three times better rather then two.

.::Mental, physical, and skill listings::.
A character has 30 points to divide as they see fit amongst 6 mental and physical abilities. The maximum any ability can naturally have is 9, the maximum a ability can grow two is too ten. Please keep in mind 5 is average. :P

*Endurance/Strength:
Reflexes:
Dexterity:
IQ:
Creativity:
*Determination (work ethic):

*Both of these skills have some tie too each opposing side.

A character has 30 points to spend on numerous skills and abilities. A character can put a maximum of 10 into one skill. There is not limit to how high a skill can grow. Please be careful with how you invest these. Try to complement your mental and physical abilities. You can get other skills that are not on this list; these are just a general example.




Skill list (supportive abilities. You only need two high, to have the maximum growth rate available in these skills.)

Leadership: (IQ, creativity or endurance.)
Diplomatic Skills: (IQ, creativity, determination.)
Writing: (IQ, creativity, determination.)

Trade skill: (it is skills such as cooking and the like. You can have several of these.) (Depends on skill)

Engineering, Ship: (dexterity, strength, IQ or creativity.)
Engineering, MCA: (dexterity, strength, IQ or determination.)
Engineering, Other: (dexterity, strength, determination or creativity.)
Engineering, General: (dexterity, strength, IQ or creativity.)*

Piloting, Capital ship: (reflexes, IQ or creativity.)**
Piloting, LCC: (reflexes, IQ or determination.)**
Piloting, MCA: (reflexes, IQ or creativity)**
Capital Ship Navigation: (determination, endurance or creativity.)
MCA/LCC Navigation: (determination, IQ or creativity.)
Gunner, MCA: (reflexes, strength, or dexterity.)
Gunner, Capital Ship: (reflexes, strength, or dexterity)

Strategy: (IQ, determination or creativity.)
Hand To hand Combat (determination, reflexes, strength, or dexterity.)
Hacking: (reflexes, IQ, creativity.)
Radio Operator: (IQ, determination or creativity.)
Combat: (determination, reflexes or strength.)


* You can perform any engineering task, provided that it is not too specialized, you have some sort of reference, and you?re not time restricted.
**Too pilot MCA, Capital Ships, or LCCS, a character must have these skills to even attempt.

#4 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 06 April 2007 - 01:29 PM

.::Characters::.

PCs:
Name: Megell
Characters Full Name: Alex, Raymond, Hart.
History: He used to be an elite MCA pilot for the UR army, however he joined his squad captain, the infamous Allen Thurston when he rebelled and left the UR army. Leading up to his defection, Alex had been revered as a nearly God like MCA pilot. He once bragged about scrapping fifteen enemy MCA in a single battle, however this fact has yet to be confirmed.

After the death of Allen, Alex took charge of the ship; he kept his former captains ideas, but rather turned the symphonic into a rebellious symbol rather then a front line battle ship. He is known for piloting a Swing Kid with excellence.

Appearance: Wears whatever is available, has black hair, blue eyes. He often wears just boxers around when there not in combat. He however prefers to where a suit on more formal occasions. Posted Image

Personality: laid back, irresponsible and a maverick pilot are what one would use to describe Alex. He is however known to have out bursts of anger.
Abilities: Pilots a MCA, leads the Symphonic crew.

STATS:
Posted Image
Posted Image


NPCs

#5 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 06 April 2007 - 01:31 PM

.::Reserved::.

#6 Megell

Megell

    Fondusian To The Max

  • Beta Testers
  • PipPipPipPip
  • 819 posts
  • Gender:Male
  • Location:Hades, under a rock, on fire.
  • Interests:EVERYTHING.

Posted 07 June 2007 - 08:40 AM

~Consider this next time: http://www.privatepaste.com/ :) ~Drack ~

((Ignore this, I'm posting it for a friend so he can get it from school. I'll delete it in three days.))

Psychological Benefits - 1








What are the Psychological Benefits of Exercise?



Scott Pimbert ? 804 700 268
LANG 101
Boo Thompson
May 23, 2007








Psychological Benefits ? 2
What are the Psychological Benefits of Exercise?

People who exercise are usually healthier then they think. Many people know that exercise has major physical benefits, but most of people do not fully understand the mental aspect of exercise. The physical and mental benefits of exercise are directly related. These benefits create a healthier life style and a more satisfying life in general. Some of the psychological benefits of exercise include increased relaxation, heightened alertness and improved self-esteem.
Exercise is a major source of relaxation in today?s fast-paced society. Exercise can help people defocus from everyday problems and stresses. For example, while exercising people often listen to music or count repetitions to make those people focus on the exercise. This will cause that person to ignore the pressures surrounding their lives. Exercise creates a distraction because the person exercising will be thinking about what they are doing and how hard they are working. While exercising, some people are able to clear their minds and they are completely focused. In this state, people will not have any thoughts of school, work, relationships or any other causes of stress in their lives. Many people, when they have a clear mind, use their imagination to fantasize. People will think about goals they would like to achieve or events they want to be doing but not the steps to achieve it. Exercise will also help people regroup so they are able to face the on coming days. Regrouping will also help some people achieve their goals more easily. Regrouping can also allow people who seem overwhelmed to refocus back on the task they have to complete later. Thus, mental relaxation is a benefit of exercise.
Psychological Benefits ? 3
Heightened alertness is also a key psychological benefit of exercise. An increased sense of alertness will benefit people?s proprioception. This will, in turn, increase that person?s ability to be active, play sports and improve their general awareness. Proprioception will also increase peoples awareness which can help keep them safe. If people are aware of, for example, the mood of a specific place, then they will have a better chance of being safe. Alertness will also help people have a better memory. For people attending a class or seminar, exercise will help them focus on the task. Since the brain is stimulated from exercise that person will be able to have a greater intake of knowledge. Active children have been shown, through studies, to have a higher capacity to learn and develop mentally. If the brain is constantly active because of exercise, the brain will be able to adapt and apply information faster. As a result, exercise can cause improved alertness.
The most important mental aspect of exercise is improved self-esteem. With good self-esteem comes confidence. Confidence through exercise can come in many forms like achieving weight loss or muscle gain. It can also come from completing a goal and being motivated to try harder. Being in shape and being active will increase a person?s self image. With better self-esteem comes a social side. Seeing familiar faces and people facing the same difficulties can help people to become more interactive. Exercising becomes a social time where people can challenge each other to achieve more. This can also create friendly relationships which can make many people feel good. Exercise through achieving goals or making new friends will make people more cheerful.


Psychological Benefits - 4
When people exercise, there is a release of endorphins which will affect a person?s mood. The endorphins can give a person the feeling of achievement or success. Therefore, a mental benefit of exercise is an improved self-esteem.
Relaxation, alertness and self-esteem are all psychological benefits gained from exercise. These benefits are all important for helping people get through their lives week by week. Without exercise, people may feel easily overwhelmed by their work and busy lives. Ultimately, exercise causes many benefits that can be achieved from 10 to 20 minutes of exercise everyday.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users