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#8949 Any updates?

Posted by Scythe on 19 January 2008 - 07:31 PM in Game

The auto-refresher is a great update but I still am constantly being sent back to a previous location, no matter, though, just minor lag/connection issues.



#8943 Any updates?

Posted by Scythe on 16 January 2008 - 02:31 PM in Game

Yeah the only downside I noticed was the constant auto-refresh and the lag, as in monsters attacking mid-air and hitting me.



#8941 Any updates?

Posted by Scythe on 16 January 2008 - 09:35 AM in Game

Ok thanks.

That gets me excited, I was beginning to wonder if this game was dying.



#8938 Any updates?

Posted by Scythe on 15 January 2008 - 09:00 PM in Game

I have been logging in every so often and I never see people online.

I was just wondering: are you planning any updates anytime soon? Also, the forums have become kind of inactive, just wondering what was up.



#8909 Megell says so long!

Posted by Scythe on 19 December 2007 - 08:55 AM in Chat-Box

Are you going to play the game?



#8901 Mario Vs. Sonic

Posted by Scythe on 18 December 2007 - 09:06 AM in Chat-Box

I just don't think sonic is as cool as Mario. But that's because I'm a SSBM fan. Let's wait
for Brawl, then I may change my mind.



#8876 What is Corridors of Time?

Posted by Scythe on 14 December 2007 - 09:10 AM in Corridors of Time

Ah. We should have a Dragonlance forum then :P



#8874 What is Corridors of Time?

Posted by Scythe on 13 December 2007 - 06:28 PM in Corridors of Time

just wondering wtf it was.



#8871 What is Corridors of Time?

Posted by Scythe on 13 December 2007 - 09:23 AM in Corridors of Time

????

Yeah I looked at the website no clue what it is.



#8870 More findings stuff complain about to.

Posted by Scythe on 11 December 2007 - 07:51 PM in Game

I was having a hard time on my first few levels, because I wanted to do it the same way as before the update, from sting blossoms, to dragon flies, and so on, but once I found out about the chickens my leveling started to take off, they are really good, maybe too good. But I got to level 17 2 days after the update came out... and took some time off to do other things and got to level 20, within an hour, a few days later, after finding a great place to beast upon one Backwood Drifter at a time.

I have been wondering about the magic system for a while now, have you been having trouble implementing spells? A few really good ones would be a basic healing spell, recovering 3-5 hp for every 2-15 mp consumed, to keep the game at a slower pace you would obviously use the latter -_- You also have a class system but no choices there in... The common suggestions would be; ninja, mage, knight, thief, barbarian, and maybe a special class original to the game :D
It could also be conceivable that these classes could be upgraded through individual quests per class, or a generic quest that might require a partied team to make it through. Possible upgrades for each mentioned could be; Jounin, Wizard, Royal Knight, Pirate, and Warrior. Each class could have its own set of magic skills/abilities/spells, Ninjas could have an assassination skill, where it consumes a great deal of MP and does triple their attack damage, mages would obviously need lots of powerful spells, but could have level limits on defense and attack, so as not to make them out of character, thieves could have a steal ability, and or an evasion tactic, to prevent them from being trapped, making enemies scatter, and barbarians maybe have no magic abilities, at least until they become warriors when they could have a protect spell, or something the like, to double defense. This all seems like a lot to process, and a lot of work... So... I'll let this simmer and probably post some more ideas later, under a more appropriate topic.

It's coming. You left out arhcer too :P



#8836 Mario Vs. Sonic

Posted by Scythe on 03 December 2007 - 07:17 PM in Chat-Box

MARIO



#8800 My fondusi's is Haunted!! BY A ROSE BUSH!!

Posted by Scythe on 30 November 2007 - 06:04 PM in Game

yeah i saw that bush so i ran over and died..... But it shouldnt be there because its an NPC and those only load when im in their map region.



#8779 Beta Update and Char Wipe

Posted by Scythe on 30 November 2007 - 09:16 AM in News

Sounds like fun.

Can't wait to see changes on graphics engine.



#8756 Game Map

Posted by Scythe on 26 November 2007 - 10:54 PM in Game

Ok well I guess I can start mapping out the game. I won't get the whole game done because that would take FOREVER.

Sorry for big image size I will make the next one smaller.

Posted Image



#8755 My fondusi's is Haunted!! BY A ROSE BUSH!!

Posted by Scythe on 26 November 2007 - 09:36 PM in Game

I saw that same thing so did VoMaT. I walked over there 3 times and was killed by those ghost things...



#8725 Just a few suggestions.

Posted by Scythe on 23 November 2007 - 01:33 AM in Suggestions

I played the game for a little while and let me give you my foremost opinions.

First of all, great mapping. I enjoyed the uniqueness in the city. The user interface was basic and easy to use. On the other hand, I experienced a bit of lag in loading maps and needing to press refresh about 5 times per minute.

I know the game has lots of work to be made but here are just a few suggestions:

1. Health bars above me and/or my foes.
2. More directions to where the different kinds of shops are.
3. Less gold to start off with (maybe that's just because of CB?)
4. % drop rate of items on monsters.
5. Droppable monster items that I can sell to a shop.

I'm sure I can come up with more later and I know that you were probably already thinking of adding these additions later on, but I just wanted to say them anyways.

This game definitely has potential and it's actually quite fun :P