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There have been 16 items by Scythe (Search limited from 14-May 23)
#8725 Just a few suggestions.
Posted by Scythe on 23 November 2007 - 01:33 AM in Suggestions
First of all, great mapping. I enjoyed the uniqueness in the city. The user interface was basic and easy to use. On the other hand, I experienced a bit of lag in loading maps and needing to press refresh about 5 times per minute.
I know the game has lots of work to be made but here are just a few suggestions:
1. Health bars above me and/or my foes.
2. More directions to where the different kinds of shops are.
3. Less gold to start off with (maybe that's just because of CB?)
4. % drop rate of items on monsters.
5. Droppable monster items that I can sell to a shop.
I'm sure I can come up with more later and I know that you were probably already thinking of adding these additions later on, but I just wanted to say them anyways.
This game definitely has potential and it's actually quite fun
#8870 More findings stuff complain about to.
Posted by Scythe on 11 December 2007 - 07:51 PM in Game
It's coming. You left out arhcer tooI was having a hard time on my first few levels, because I wanted to do it the same way as before the update, from sting blossoms, to dragon flies, and so on, but once I found out about the chickens my leveling started to take off, they are really good, maybe too good. But I got to level 17 2 days after the update came out... and took some time off to do other things and got to level 20, within an hour, a few days later, after finding a great place to beast upon one Backwood Drifter at a time.
I have been wondering about the magic system for a while now, have you been having trouble implementing spells? A few really good ones would be a basic healing spell, recovering 3-5 hp for every 2-15 mp consumed, to keep the game at a slower pace you would obviously use the latter You also have a class system but no choices there in... The common suggestions would be; ninja, mage, knight, thief, barbarian, and maybe a special class original to the game
It could also be conceivable that these classes could be upgraded through individual quests per class, or a generic quest that might require a partied team to make it through. Possible upgrades for each mentioned could be; Jounin, Wizard, Royal Knight, Pirate, and Warrior. Each class could have its own set of magic skills/abilities/spells, Ninjas could have an assassination skill, where it consumes a great deal of MP and does triple their attack damage, mages would obviously need lots of powerful spells, but could have level limits on defense and attack, so as not to make them out of character, thieves could have a steal ability, and or an evasion tactic, to prevent them from being trapped, making enemies scatter, and barbarians maybe have no magic abilities, at least until they become warriors when they could have a protect spell, or something the like, to double defense. This all seems like a lot to process, and a lot of work... So... I'll let this simmer and probably post some more ideas later, under a more appropriate topic.
#8871 What is Corridors of Time?
Posted by Scythe on 13 December 2007 - 09:23 AM in Corridors of Time
Yeah I looked at the website no clue what it is.
#8874 What is Corridors of Time?
Posted by Scythe on 13 December 2007 - 06:28 PM in Corridors of Time
#8876 What is Corridors of Time?
Posted by Scythe on 14 December 2007 - 09:10 AM in Corridors of Time
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