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#1 Drackir

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Posted 03 February 2006 - 01:59 PM

We need to come up with item names. I have counted the approximate number of basic items on our object set and those numbers are as follows:
~35 Staffs
~100 Swords
~30 Flails
~32 Claws/Gloves (Mostly claws)
~116 Armors
~53 Helms
~28 Shields
~21 Bows/Ranged weapons (9 bows, 6 crossbows, couple stars, etc.)
~150 Assorted Other Items

So yeah, I want to come up with at least 5 different item names for each of these categories. I am no good at this so I will put it to you guys to help me out. :)

#2 Moose

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Posted 05 February 2006 - 01:34 AM

well ill just give sum basic names but these are just a base so i would make them better. heres just 5 of each
staffs:
wooden staff, emerald staff, ancient staff, copper staff, moon staff ect.
swords:
sabre, long sword, blade, mystical sword, curin sword
Flails:
wtf is a flail XD
claws:
round claw, silver claw, pointy claw, lobos claw ( heh im just makin up things now)
Armors:
Elvish robe, undead plates, burning mail, the 'ned kelly' armor, cow skin
Helms:
Crown of Kings, Satans horn, 'hair spray'
....gtg i dun know if this is wat u were lookin 4 but if it is ill give more later.
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#3 Pontifus

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Posted 05 February 2006 - 02:27 AM

I'll just make a bunch of lists that might be helpful. You can throw some of these names together to make decent item names, i.e. tin sabre, yew longbow. Where applicable, I'll make notes for future reference in craft skills.

Swords: short sword, longsword, broad sword, sabre, cutlass, scimitar, katana, wakizashi, no-dachi, gladius, zweihander, flamberge, dirk, bastard sword

Blunt: mace, maul, morningstar, warhammer, club, cudgel, flail

Claws and gloves: knuckles, bracer, gauntlet

Staves: quarterstaff, bo, cane, rod, wand, scepter

Bows and thrown weapons: short bow, longbow, recurved bow, composite bow (strengthened with metal or bone), greatbow, crossbow, semiautomatic crossbow (such as in medieval China; I'm not making this up ;)), arbalest, shuriken, balanced dagger, throwing axe, javelin, bola, sling

Headgear: Skullcap, coif, hood, half helm, full helm, visor, crown, laurel, comb, headband, bandana

Shield: targe, buckler, kite shield, tower shield

Body armor: plate, tunic, robe, suit, mail, shirt, coat, chain, mesh, scale, banded

Real-world weapons-grade metals (in order of strength): copper, tin, bronze (tin+copper), iron, steel (made from iron), damascus (reinforced steel)

Fantasy/less feasible metals: mithril (pretty stereotypical by now), carbon/diamond (in theory, this is possible), silver (only practical for weapons in fantasy), obsidian (which is, in real life, actually sharper than steel)

Lumber: yew (good for bows), oak (good for shields)

Other materials: linen (made from flax), cotton, wool, silk, hide, leather (cured hide), hardened leather (leather boiled and shaped for hardness), bone/ivory

#4 Drackir

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Posted 05 February 2006 - 04:39 AM

Ah! Very good. I knew I could count on you guys. Now I just have to make up all the new stats for the items. :P Oh and a fail is a handle, with a chain attached to a (sometimes spiked) ball or chunk of metal. You FLAIL it around your head and smash people with it. AKA a morningstar I believe.

P.S. I like the materials Pont. Definently useful.

#5 Azareon

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Posted 06 February 2006 - 08:13 PM

We need to come up with item names. I have counted the approximate number of basic items on our object set and those numbers are as follows:
~35 Staffs
~100 Swords
~30 Flails
~32 Claws/Gloves (Mostly claws)
~116 Armors
~53 Helms
~28 Shields
~21 Bows/Ranged weapons (9 bows, 6 crossbows, couple stars, etc.)
~150 Assorted Other Items

So yeah, I want to come up with at least 5 different item

Staves: Boar Spear, Spear, Great Spear, Pine Staff, Small Staff, Lance, Glaive.

Swords: Bastard Sword, Long Sword, Great Sword, Sabre, Broad Sword, Short Sword, Sword, Rapier, Cutlass.

Flail: Heavy Flail, Small Flail, Flail(not very creative names for flails)

Armors: Heavy Mail, Chainmail, Platemail, Steel, Leather, Hardened Leather, Studded Leather, Padded Leather, Coldsteel, Tunic.

Helms: Chainmail Helm, Studded Leather Helm, Hardened LEather Helm, Padded LEather Helm, Leather Helm, Helm(iron), Steel Helm, Coldsteel helm.

Shields: Small Wooden Shield, Wooden Shield, Round Shield, Steel Shield, Coldsteel Shield, Spiked Shield.

Ranged: Small Crossbow, Crossbow, Heavy Crossbow, Small Wooden Bow, Wooden Bow, Wooden Longbow, Steel Bow, Steel Longbow, Oak Bow.

I wouldn't be too good at coming up with claw names.

#6 Drackir

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Posted 09 February 2006 - 08:46 AM

Great, good stuffs. I will be starting to add items soon (once I fix the darned stats :P) so expect to see some of these names in the game. :)

#7 Linkmachien

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Posted 10 February 2006 - 06:43 PM

Well, you would only really need a few names for each one. Prefixes and suffixes could be added to the name depending on the weapons bonus.
For example:
Name of owner of weapon (be creative): Thor's - (+2str, +5 atk, +lightning attribute)
Adjective Describing bonus: Godly - (+20 def)
Name of Weapon: Iron Hammer - (15 atk, 5 def)
Suffix of weapon: of healing - (+5 hp (10% chance))

This makes up for 8 possible combos:
-Iron Hammer
-Thor's Iron Hammer
-Thor's Goldly Iron Hammer
-Thor's Godly Iron Hammer of Healing
-Godly Iron Hammer
-Godly Iron Hammer of Healing
-Iron Hammer of Healing
-Thor's Iron Hammer of Healing

This would go for armors, shields and so on.

#8 Pontifus

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Posted 10 February 2006 - 07:53 PM

That'd get pretty confusing, though. I do think we should have prefixes and suffixes, but maybe they should be limited to one prefix and one suffix per weapon. Thus, Thor's Iron Hammer of Healing, or Godly Iron Hammer of Thor, etc. This opens up a possible enchanter class, too...a crafter who combines magical items (say, Sleipnir's Hoof and three Mjollnir Shavings) with normal weapons and armor (Damascus Bastard Sword) to make magic items (Thor's Damascus Bastard Sword).

On that note, I think we need to avoid mainstream mythology as much as possible. We're creative people; we can make up our own names and such.

#9 Drackir

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Posted 10 February 2006 - 08:28 PM

Yeah, 9 different titles for the same sword might be a lot, it might make them get old after a while, and besides, we have tonnes of weapons to choose from other than the bows and crossbows seperately. I may implement something like this when I create crafting items so names will be based off of the stats on the item that were crafted into it. Just to clarify though, does that mean there will be a Thor's Meat Flail of Healing too? Or is it just per item?

#10 Pontifus

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Posted 10 February 2006 - 11:37 PM

I figure the prefix/suffix enchantments would be applicable to all kinds of weapons; thus, there'd be a Thor's Steel Broadsword, a Thor's Obsidian Greataxe, and a Thor's Tin Morningstar. It'd take a while to make all those individual items, and would make crafting incredibly complicated; thus, I suggest one enchantment per item. Say, either Thor's Hammer, or Hammer of Healing, but not Thor's Hammer of Healing. Limit each individual weapon type to, say, five varieties: the base item, and four enchanted varieties. For example, the different types of steel broadsword would be as follows:

Steel Broadsword
Armor-rending Steel Broadsword
Electrified Steel Broadsword
Vampiric Steel Broadsword
Steel Broadsword of Defense
(note that these prefixes/suffixes can be varied from weapon to weapon)

Now, given that there would be five varieties of every single item, the available metals need to be limited to, say, iron, steel, damascus, and carbon, to keep the number of items within a reasonable range. Let's say there are four primary kinds of sword (short sword, broadsword, rapier, greatsword), each with five varieties, and four metals; that makes eighty unique swords. To lower this number, you might consider limiting the metals that can be enchanted.

Eh, does any of that make sense?

For simplicity's sake, I say do away with the prefix/suffix thing. Have the basic craftable set of equipment, and then make specific named items that can be found as loot. Maybe a player can make these highly specialized items by combining a good number of different components, but it'd be very hard to do, and not classifiable as a craft skill in and of itself (maybe an extension of blacksmithing).

i.e. Eighty regular swords, twenty magical named swords, and no crazy variations. That'd sure make crafting easier for players to keep up with, and ease of play is critical.

#11 Drackir

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Posted 11 February 2006 - 02:11 AM

Yeah, this most likely won't be in this version. I have yet to add trade skills as there are more pertinent matters to attend to (and I just finished adding the other attributes!). Definently will take all this into consideration when that time rolls around.

#12 night_vision

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Posted 11 February 2006 - 08:49 PM

A morningstar i would consider a mace..not a flail...but thats just me

#13 Drackir

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Posted 14 February 2006 - 03:13 PM

/me shrugs :)

#14 rickoshay818

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Posted 16 February 2006 - 12:47 PM

Night vision you got that name from Kingdom Hearts for the PS2 i have that game. Swords:2 hander sword,scimitar,Long sword,big sword,Savage tribes huge sword,(the last one should be pretty strong)Mountains light sword,Dark sword of lord darkness,Water sword of life and death,(the water one should be able to heal people at have good damage delt to enemy)and the Huukamunga Jungle sword of the beasts and savages.Bows:Standard, Huge bow,Bow of the undead,water bow,huge bow of fire,Ogres bow,Bow of the dark goddess,Bow of the light goddess,Huukamunga Jungle bow of the elderly,and Bow of the perfect ame.


thats all i got. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


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KITTYS RULE THE WORLD!!!
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#15 Caseyweederman

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Posted 04 March 2006 - 05:00 PM

.....100 different swords? Hm...

sum day ill eat ur cat ricko...


#16 Pontifus

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Posted 04 March 2006 - 06:29 PM

.....100 different swords? Hm...


Good point. Maybe you could have, say, 40 swords, 30 spears/polearms, and 30 axes.

#17 Linkmachien

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Posted 04 March 2006 - 08:58 PM

Not all of the prefixes/suffixes belong to every weapon. Like just because there is a Thor set doesn't mean that there is a weapon of every type that belongs to the Thor set.

Thor would simply add an attribute bonus to the weapon and only apply to a certain type of weapon. (being the hammer). Along with that, it could be added to armor aswell. Giving resist to lightning, while taking away resistance from other elements. There would only be one "Thor's helmut", one "thor's boots" and so on.

The hammer was just an example. I mean you're not going to get a Thor's Newbie blade of healing. That would just be stupid. In the item editor, you would just make a combo boxes for what each part of the name would be. Simple is not always better. This sytem would work great for crafting, and makes for some awsome rare weapons. You will not get 200 different types for each weapon. It would all be decided what does what in the process of making the items. If you don't want a Thor's godly toothpick of healing, then you simply don't make one. This just makes the game more interesting since everyone has a chance to "discover" something new.

You guys are reading into this way too much. :P

#18 Pontifus

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Posted 04 March 2006 - 11:19 PM

Well, we just need to consider every possibility here. If we have a semi-complex crafting system, we're probably going to have different metals, which throws another variable in there. Is there a Thor's bronze hammer, a Thor's iron hammer, a Thor's steel hammer, and a Thor's damascus hammer?

#19 rickoshay818

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Posted 19 April 2006 - 06:38 PM

Yeah they had Diff. metals in rune right nal? Anyways they had like bronze( these are in oder from least to greatest),iron,steel,black,mithiral,adaminte,rune,dragon.elf crystal,and i think liquids it.
...Tehe.




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