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Seph's bug/suggestion thread


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#1 Sephiroth

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Posted 22 November 2007 - 11:45 PM

Suggestions here were completed

#2 Drackir

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Posted 23 November 2007 - 08:48 PM

OK I've replied to most of ur questions and added some of them to the wishlist. :)

[quote]-Add limited stack in inventory, so people won't stack up on certian items, they'll have to make trips back and forth to sell etc., maybe to like 50 or 100 and only like one stack in the whole inv. of the certain item[/quote]

This is already there and certain items are stackable/some are not. Depends on the dev of the item.

[quote]-Add other stats that increase by %, for example like fishing/mining/smelthing stuff like that would be nice and would keep the player occupied with many things to do besides lvling[/quote]

This was already on the wishlist.

[quote]- Make monstors drop items that you can sell for gold instead of raw gold, this will make it have a more hunting feel, make things more interesting, also try to keep the thinggs that you can sell to be really cheap also with the equipment, to keep a decent steady econmy and actaully make it so we work for our new items[/quote]

This will be addressed by devs.

[quote]-Player starts off with newbie equipment instead of gold, make them earn their gold :P[/quote]

I'll be adding a scripted starting quest, that's just CB stuff.

[quote]-Paperdolling[/quote]

Already on the wishlist

[quote]-Players loose xp when dieing, maybe like 1/6 or 1/8 or 10-20%, so players won't keep trying to die on hard stuff so they can get the def bonus stat[/quote]

Already in game.

[quote]-PVP system would be nice, with white/red/yellow/gray (arena zones)[/quote]

Already there (red/white maps and arena tiles).

[quote]-Quick refresh butten[/quote]

I don't think I'm going to add this since the refreshes are limited by 2 seconds anyways.

[quote]- Tutorial that leads to some of the basic/advanced features of the game, or quest that lead to them that a player can get from starting inthe game[/quote]

Will be added with previous mention of scripted newbie quest.

[quote]-Stat points per lvl, maybe decresed to 1 per lvl instead of 2? as we already gain bonus stats for fighting[/quote]

Wait till I add the new stat mods.

[quote]- For red zones, make those areas that people would like to go to, to gain easy xp or items etc., make places with aggressive mobs red zones as they're ready to kill thus should be redzone, and if someone AFK trains someone could loot them :P or something but yeah just a suggestion[/quote]

This is a dev job really so you can bug them if you notice something like that. :P

[quote]-Turn off HP regen,  make /rest command for user to rest and regen HP slowly[/quote]

This will be done next update.

[quote]-Change Skill points to Stat points (Skill points would be used in increasing skill damage)[/quote]

Minor change, I'll think about it. :P

[quote]-Too many npc's in some areas, expeically areas with agressive ones, you get stuck and cannot get out as you kill one and another covers it's place[/quote]

Dev job.

#3 Sephiroth

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Posted 27 November 2007 - 02:43 PM

Drackir make sure you tell me when you added/fixed my suggestions/bugs I post so I can delete it off of here :P

Suggestions list:

-Add limit to 100 items, or a more balance system of slots to give a relistic feel, so you don't see people carrying around 2 slots of 100 lanterns or other items, this will make people go in and out of town through the game selling and not staying in the same spot for so long




Bug list:

Side suggestions:

-Maybe reducing hp/sp per lvl to 5 or lower maybe hp 5, stam 2, or something to make players add on hp/sp stats, same for mp


Adjustments:

-Take aggression off of newb monsters

( I'll update this when I find more things to to think about )

#4 rickoshay818

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Posted 30 November 2007 - 04:28 PM

Do I have to do the stupid newbie tut? I already know how to play and I'm not stupid lol. Just putting it out there :P
...Tehe.

#5 Drackir

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Posted 01 December 2007 - 02:07 AM

It'll be up to you of course but you'll probably get a free weapon or something out of it so it will be worthwhile.

#6 rickoshay818

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Posted 01 December 2007 - 07:27 PM

Well that changes it but maybe I'll just have the fun of earning a butter knife at 5 hours minimum. :P
...Tehe.




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