Knock Knock anyone home?
#1
Posted 06 May 2012 - 08:16 AM
#2
Posted 08 May 2012 - 08:10 PM
#3
Posted 10 May 2012 - 11:55 PM
#4
Posted 14 May 2012 - 01:48 PM
My legs didn't totally unfreeze this time. : (
sum day ill eat ur cat ricko...
#5
Posted 09 June 2012 - 02:39 PM
Just on the off chance anyone remembers me...
So... how is everyone? Any news on the game?
Don't post here ever again.
#6
Posted 10 June 2012 - 11:19 PM
The game is on hold, I believe, but Dracky's always putting his creative energies into something. I'm excited to see whatever he comes up with.
sum day ill eat ur cat ricko...
#7
Posted 12 June 2012 - 09:13 PM
Actually, regarding Fondusi's, I don't know if you saw, but I started redoing it in C#/XNA. We got pretty far and were just about to begin working on the networking code and the client, but we (we being my business partner and I) couldn't agree on a form of monetization for it so we couldn't justify the immense time it was taking. I have a few posts on my blog about the technology behind it (including some screenshots). If that interests you, you can find the posts here.
That's it for me! How's life?
#8
Posted 09 July 2012 - 05:23 PM
Hullo! I remember everyone here! Yes, Fondusi's is on hold while I work on a game that will (hopefully) make me money. Gotta pay the bills, you know? We have a basic prototype of it right now but we're not gonna send that out until we've get some cool looking graphics in it. We've been working on it for several months and are planning on releasing it for Xbox Live and eventually steam (aim high, right?). I'll post more on that when there's something to show. I don't want to talk much about it cause it's in a really basic state right now so there's not much to show. We're excited about it though!
Actually, regarding Fondusi's, I don't know if you saw, but I started redoing it in C#/XNA. We got pretty far and were just about to begin working on the networking code and the client, but we (we being my business partner and I) couldn't agree on a form of monetization for it so we couldn't justify the immense time it was taking. I have a few posts on my blog about the technology behind it (including some screenshots). If that interests you, you can find the posts here.
That's it for me! How's life?
Well that's cool and groovy. Got to pay the rent. Would love to hear about your projects.
T'is all okay here. Wettest summer on record. Good job the Olympics aren't here a week or two...... oh wait....
Don't post here ever again.
#9
Posted 09 July 2012 - 10:26 PM
Well that's cool and groovy. Got to pay the rent. Would love to hear about your projects.
T'is all okay here. Wettest summer on record. Good job the Olympics aren't here a week or two...... oh wait....
We'll have some info up soon. Our artist is working feverishly to get some cool graphics into the game, so hopefully we'll have something to show off soon!
Has it been crazy there in preparation for the Olympics?
#10
Posted 09 August 2012 - 02:00 PM
Ghost reporting...
#11
Posted 09 August 2012 - 11:34 PM
NUCLEAR LAUNCH DETECTED.
#12
Posted 17 August 2012 - 11:50 PM
#13
Posted 24 September 2012 - 08:18 AM
...Do you know what you've done?!/depaint
#14
Posted 24 September 2012 - 08:15 PM
#15
Posted 01 October 2012 - 08:54 PM
I'm still alive. Getting sucked into other things, but still alive. How'r you? Back home now?
Been home for years, traveled alot, now up in wa doing the army thing, glad there is life on this forum after all, started up a little indie company for mobile and webgames, sorta just for fun.
www.angelfoxstudios.com/Test/
my lastest test bed for my newest game still alot of work
was hoping to see fondusi on its feet when i came back, get to it drackir!
#16
Posted 03 October 2012 - 11:57 PM
#17
Posted 14 October 2012 - 10:05 PM
sum day ill eat ur cat ricko...
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