Wishlist
#1
Posted 09 February 2006 - 08:51 PM
Wants/Wishes
Day/Night
Directional Blocks
Certain NPC's can only be hit by certain weapons
Tag
Different GUI's/selection option
Ranged weapons
Paperdoll
Crafting/Tradeskills
Merchants
Auction House
Summoning Spells
Good/Evil/Karma system
Different NPC types (ie. flying / ground)
Add music/sfx volume bar
Add signal for where a store is located, to know when to press enter
Server latency
Durability
Mini Games
HP Bars
Total time played
USB Gamepad Support
In Game
4 Player partying. (6-8?)
Regional weather
Moveable Blocks (Zelda/Pokemon style)
Minimap
GFX compression
Spell animations
Classic msg codes (go back to classic style /b, /e, /be etc.)
Better guild system
New stats/stat leveling system
Msg history
Quest system
Dynamic Weather
Regions (I will say no more)
Option to quit game or character selection
There is more but that's all I can think of. Ok, so what else do you guys (and gals) want to see?
#2
Posted 10 February 2006 - 12:37 AM
Crafting
Maybe bigger parties, like 6-8 players, to mix things up a little
Dynamic weather (changes with the days, or maybe even an artificial atmosphere/water cycle...if you can pull that off, you're my hero)
Player-owned merchants...i.e. the player drops items onto their merchant NPC, who sells them and deducts a small upkeep fee
An auction house, as an alternative to the above suggestion
Summoning spells (i.e. spells that temporarily summon benign NPCs)
...And that's all I can come up with right now. I'll let you know if I think of more.
#3
Posted 10 February 2006 - 08:13 AM
#4
Posted 12 February 2006 - 02:29 AM
Player-owned merchants...i.e. the player drops items onto their merchant NPC, who sells them and deducts a small upkeep fee, amazing idea!!!!! i need a towel.....
#5
Posted 02 March 2006 - 04:33 PM
Player-Owned Houses- For those who have been around a long time, and have the money to afford their own home.
#6
Posted 02 March 2006 - 06:32 PM
#7
Posted 02 March 2006 - 11:19 PM
#8
Posted 04 March 2006 - 04:41 PM
To save space and prevent massive changes in maps, deduct the player a fee (or have them represent their work in some other way) and add underground floors. This way, they don't have to physically exist in that amount of space. Add ing stairs (and to prevent redundancy for great amounts of floors, an elevator) would aid the sense that the space really exists there.
Re npcs and respective weapons such as pickaxes, fishing lines and the like... There has got to be a better way of phrasing that.
Let us assume that an "object" is just that - an "npc" that yields inventory items.
Now, is there any chance you would divulge which of the items in the agenda are actually finished? Maybe check-marks or smileys or something.
sum day ill eat ur cat ricko...
#9
Posted 19 April 2006 - 06:35 PM
#10
Posted 19 April 2006 - 09:03 PM
#11
Posted 21 April 2006 - 06:20 AM
#12
Posted 21 April 2006 - 09:05 AM
#13
Posted 09 June 2006 - 07:44 AM
Which feels more real, knowing your experience points or not knowing?
Obviously, in real life, you don't go up levels every 345621345 times you do certain things. So why not make that number a mystery? The bane of runescape was the plethora of experience calculators. I personally found that knowing that I had 18054 more gold ore to mine really dragged it out. And 420065 coal ore on top of that for the ability to mine adamantine.
There was a time I was really fascinated by that game, but the whole experience factor ruined it completely.
This may also cause players to develop more balanced characters. This method would keep players from concentrating on, say, only woodcutting for several days. Instead of having mathematical goals, the player would only chop wood when necessary. A character who requires (as a character) more wood would be more advanced in woodcutting skills, as follows naturally.
Second.
Paperdoll. At one time I was in favour of this, but over time it lost its hold on me.
The replacement feature would be originality! 'Sright, originality. Custom character sheets. Assuming the game utilizes such things as character sheets, the player would be able to submit his/her own. A stock sheet would be available as a general guideline (eg do not exceed these lines for this sprite, the sprite ends here) and as a base to be modified.
I would absolutely go for that. I have done some sprite work in the past (and yes, I'm much better at modifying than creating from scratch).
A form would be submitted by the player attesting that the material was their own (
(interruption)
HOLY CARP KRISPY KREMES ARE NUCKING AWESOME AND ESPECIALLY SO WHEN HEATED!!! MY MOUTH IS EXPLODING WITH KRISPY PASSION!!!!!!!!!!1eleven
We now return you to your regularly scheduled rant.
...attesting that the material was their own (which prevents you from such nasties as lawsuits in case of a Link sprite maniac, just thinking ahead here). Also, the community
OOOOOOOOOOUUUUAAAAAH I JUST HAD ANOTHER
.......Also, the community will probably fill up with people asking and offering custom sprite sheets. "Hey, give me a thousand gould (sp) IG and I'll whip you up something nice." A forseeable problem with this train of thought is that most players who want sprite sheets will only just be starting off, and have nothing to offer.
I'm sure that some people will be glad to just share their work for the community.
AWWW DANG YEEEAH!
(downed two more Krispy Kremes - to find out what happened to the first two. I figure they're all having a party down there. I might send another one to tell them to keep it down, we have neighbours you know and all that.)
Ssssssugar high! At an office job! I'm going to go nuts, or the insane amounts of burnout energy are going to phase me out of existance (Real Life Comics reference)
sum day ill eat ur cat ricko...
#14
Posted 20 June 2006 - 09:59 AM
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