Harvest Moon
#1
Posted 20 February 2006 - 03:48 PM
#2
Posted 04 March 2006 - 04:49 PM
Yes, that's right. I beat it within 5 minutes.
sum day ill eat ur cat ricko...
#3
Posted 05 March 2006 - 10:39 AM
#4
Posted 05 March 2006 - 02:44 PM
Really, it is a very simple game.
Nothing to it.
sum day ill eat ur cat ricko...
#5
Posted 06 March 2006 - 05:09 PM
been playing the rom for a while off and on, its a decent game. Only on my second month so not nearly as far into it as you.
#6
Posted 06 March 2006 - 06:19 PM
You see... if you, the main female character in More Friends, listen to the Mayor rant and rave for about five minutes (including intro etc...) and say "no" when he asks you to accept the ranch, the game ends. Credits roll. Thus it is a legitimate strategy to complete the game.
Hah.
Heheh.
sum day ill eat ur cat ricko...
#7
Posted 06 March 2006 - 06:23 PM
I'm not sure thats a strictly legitimate way of 'winning'. But maybe.
Don't post here ever again.
#8
Posted 17 March 2006 - 07:28 AM
#9
Posted 18 March 2006 - 01:01 PM
I just bought HM: A Wonderful Life for Gamecube. Winter, day 4, year 1. Engaged to Nami. My cow's pregnant! The father is a happy Brown Cow. Er, bull.
For the time being I've dropped any form of crops other than trees. I can't stand watering every... single... square so many times.
Hm... Differences between this game and the only other HM game I've really played, which was the one for the SNES...: Months only have 10 days. This is very useful. Each day is 24 minutes long (one minute real time=one hour game time). Fishing is much better. Fishing in the old one was horrible... You could only fish in one spot, and if memory serves there was only one type of fish.
Hm... You can't just drop all of your produce into one convenient box. There is a box for milk and eggs, but to sell anything else you must either A)wait for Van, the bi-monthly travelling merchant or B)open up your own stall on the main (only) town road next to the inn. Hm... Everything is true space, by which I mean you can actually walk/ride horse to anywhere in the town, there is no magical truck which in essence teleports you there.
Blue feather remains. There are three women: the useless flirt, the robotic soulless farm girl, and the smart one (Nami). Seems to me the smart girl in the SNES game invented stuff.
According to the manual, marriage is at the end of Winter, and the only child available is a son. Now, this next part is neat. HM: A Wonderful Life links to the GBA game, HM: Friends of Mineral Town. Now, as there is a More Friends of Mineral Town which is the female version, there is also the corresponding Another Wonderful Life. Sadly, A Wonderful Life does not link to More Friends.... Yes, I tried.
Well, just before my cow became pregnant and therefore unable to give milk, I achieved S quality milk, which is the highest in quality. Neat.
sum day ill eat ur cat ricko...
#10
Posted 18 March 2006 - 10:11 PM
#11
Posted 20 March 2006 - 02:23 PM
Yeah, she's still jaded, but fortunately she stopped saying "Well... I didn't ask for it... but ok, if I have to take it... I guess..." (some paraphrasing included based on my own perceptions).
Isn't Muffy the one who throws herself at you? Pathetic variety... A useless flirt and a drone. Nami was just the natural choice for me.
Compost? Compost maker? Arrugh? Apparently the PS2 version is insanely more complex than the Gamecube one... But... Compost? Are you sure that's not just something from the gameboy game? The scientist gave me a seed maker. Insert produce, extract crazy hybrid fruits. Up to three generations of stuff!
The hippy gave me a "strange sickle". It's heavy, but... seems to add next to no fatigue.
Tell me if you know... How do you subjugate the gnomes and force them into slave labour? Just curious...
P.S. I saw a yetii.
sum day ill eat ur cat ricko...
#12
Posted 20 March 2006 - 06:49 PM
Would make a good online MMO though... everyone could have their own farm and flog syuff to the NCPs
Don't post here ever again.
#13
Posted 20 March 2006 - 11:09 PM
#14
Posted 22 March 2006 - 04:28 PM
http://www.harvestmoononline.com/Yeah they are making it into one. The only really big problem is the day/night thing. But we'll see how they go about it.
Nope. lol.
#15
Posted 22 March 2006 - 06:25 PM
Ummm. Yep. If you actually read that site you would understand that they were making their own version of Harvest Moon Online which, although being worked on for oh I don't know say two years, got nowhere. After Natsume and some other company decided to make an official version they began getting hits and were thought of as the official HMO. They used the official version as an excuse to give up on the project without letting people down. Yada yada. I know my HM info. I've been on the scene for quite some time.http://www.harvestmoononline.com/Yeah they are making it into one. The only really big problem is the day/night thing. But we'll see how they go about it.
Nope. lol.
Anyways, my point was that it would be hard to do the day night thing and that I am curious as to how the official (AKA NOT that site) will do it.
#16
Posted 23 March 2006 - 03:28 PM
Hm... The simplest way would be to have a global clock that everybody goes by. Problems are sleeping patterns. If one person is sleeping but the game cannot just cut to the next day, then what does that player do? Stare at a black screen?
Some solutions following this train of thought:
The player can still do such things as manage the banking and shipping and other such affairs that are not usually left to him/her, or perhaps continue through the night controlling the gnomes, or perhaps a crazy minigame-like dream sequence would occur? Just something to keep the player occupied. Hm... My opinion is that, if the above was the case, that whatever the player is doing, it should be a break from Harvest Moon. Something with an entirely different pace.
Thinking... Thinking... This would not work! I see another problem with HMOnline: Nobody can play non-stop, there are such things as eating/sleeping/etc. So. The issue now is, who takes care of your farm when you are offline?? If you miss it for too long, do animals die, crops rot?
So either the player's farm is unique to only that player then the night/day thing is not an issue, as the farm would only be 'active' while the player is there. But this does not involve any community and does not have anything to do with being an online game.
Hm... Introduce the town. The town is the only place where time is global, and getting there would be by driving that crazy truck which transports you straight to town. There, you can open stalls and slap around the NPCs and talk to people. But that's silly! People must be able to access other people's farms, otherwise it isn't a multiplayer game.
Bah... My last idea (for now) would be that everybody played as gnomes on one farm, splitting the work. This solves the time problem, as it doesn't matter if you are online all the time, and you can relax when off because other people cover for you. This encourages many people to be online at once, but would be very hard to maintain, and would force the use of small servers with maximum amounts of people. Delegating work would be nearly impossible, as nobody can really guarantee their presence online at any given time.
I am confused. I'd like to see how they do it.
sum day ill eat ur cat ricko...
#17
Posted 23 March 2006 - 08:12 PM
#18
Posted 23 March 2006 - 11:13 PM
You now see what I was getting on about how it would be hard to do. I must say that the gnome idea is quite interesting but I don't think it would keep people interested for very long!
@Nal
Yeah that is a good point. And did you really play Galaxies for that long/long enough to get into it?
#19
Posted 23 March 2006 - 11:26 PM
#20
Posted 23 March 2006 - 11:49 PM
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