Battle Arena
#1
Posted 21 February 2007 - 01:58 PM
:: Announcements ::
Well, for anyone who really cares... I'm back. Woot. Anyways, arena's back to the old settings and such. Keep it real and be proud.
:: Introduction/Setting ::
:: Rules::
:: Battle Types ::
:: Players Scores/Arena Higharchy ::
:: How To Create a Character/Application Forum ::
:: What It Means to Be a Good Battle Rper ::
#2
Posted 21 February 2007 - 02:00 PM
-Obey the TOS of this site.
-Be respect full.
-Listen to the fight Judges. These people are chosen for their high degree of logic in fights. ((Though you don?t have to listen to them outside this thread.))
-NO GODMODDING, NO AUTOHITTING
-Stay in brackets when talking out of character~! Like so: ((Hello, How are you.))
-You do not need to join the arena to fight in the arena. You join so that you can be placed in the rankings. ((a soon to come feature, once I figure out the higharchy))
::White list::
People who are above and beyond the normal requirements.
-None As of Yet.
::Black List::
People who have broken a key rule many times, being here does not mean that you are necessarily a bad person. It just means you have issues in character. You not banned from coming from the thread and chatting in OCC, you just have some issues to repair in your character.
-None As of Yet.
::Banned List::
Like the Black list, except you have lost your privilege to post here completely. After the issues have been resolved with your character, you can be removed from here.
-None As of Yet.
:: Setting/Introduction ::
Your character enters a large, old abandoned cathedral. They walk to where an alter used to be. There they find what appears to be a large stone block, they assume that the priest used to give sermons here long ago, but much like the rotting building, the man? or possibly woman is long since dead.
They walk around the alter, and they see that behind it all, a large staircase is leading into the ground. They follow it into the depths. The stair case itself is a marble, lined with what appears to be old shields, swords, and many other types of weapons. Unlike the cathedral, this hall way seems very well maintained.
They reach the bottom of the staircase; it must be at least fifty feet below the surface. They look around, their eyes slowly adjusting to the low intensity light given off by the torches around. They realise they are in a great corridor. They follow it along. Taking notice of the magnificent pillars that line the walkway. Each pillar stretching up towards the black depths that is the sky.
Their earlier estimate of being under fifty feat of earth was far off. They realize that they are actually at least a mile, seeing how each of pillars stretches at least two-hundred feet on its own. The space, despite its inhumanly manifested size seems to almost have an unnerving tightness to it.
They lose track of time as they plodder down the hall way, feeling like they are under the eyes of some evil beast, which of course is impossible. They laugh a bit to themselves at this though; how could they be so silly. Then they look up towards the black, empty sky, and aren?t so sure again?
Eventually, they reach a door on the far side; it looks as it was made for the god Fafnir, the old god of giants. Its size is even more stunning then the pillars. They try to recount the moments it took to reach the door, but they give up. It seems like eons.
The door, unlike the surrounding area, seems inviting. It has a white light pouring out of it, they feel like they could enter it safely. So they do.
On the other side, they see what seem to be modern electric lights, and many other such things lighting an unimaginably large hall. There also seem to several, buildings- no, not several buildings: A whole town that is dwarfed by the colossal size of this place.
They look over the town, you see no people, around it. But they hear something, a cry of pain coming from the centremost building; it looks almost like the old, roman coliseum.
Key areas in the Arena
Central arena: this arena, despite its classical appearance, is actually a modern work of science. It is able to not only change its arena layout, but also to morph some of the natures of physics themselves.
Infirmary: this place, like the arena, is advanced. Enough so that it can always bring a character back from death, and keep em going! (Just so when you lose a fight, you don?t always need to make a new character.)
#3
Posted 21 February 2007 - 02:03 PM
Type 1 :: No weapons can be used by any fighter.
Type 2 :: No energy, Ki, or magicks can be used by any fighter.
Type 3 :: All fighters are rendered completely blind for the duration of the match. Type 4 :: All fighters' equipment, clothing, and item weight triples.
Type 5 :: All fighters are linked together by an indestructable 20 ft chain held around the waist.
Type 6 :: A magnetic field surrounds the fighters, pulling away all metallic equipment.
Type 7 :: A time bomb is set in the ring, which will detonate after five full rounds of battle, unless it finishes before then.
Type 8 :: All fighters are injected with a poison that lowers their physical abilities.
Type 9 :: All fighters have their hands tied together behind their back, with knots that cannot be undone.
Type 10 :: All fighters become completely deaf.
Type 11 :: Chuck Norris roundhouse kicks both fighters simultaneously, winning the whole fight.
::Arena Settings::
Arena Settings
Setting I :: The pit remains unchanged, just a simple hole in the ground, with cement walls and a hardy packed dirt floor.
Setting II :: A winter wonderland, to say the least. The ground turns into tundra and permafrost, covered by a layered of powdered snow. Hail, snow, and sleet also fall from the sky at a moderate pace. Temperatures will drop as well, to nearly freezing.
Setting III :: Talk about a weaponmaster's dream! The pit transforms into a miniature Roman colosseum, complete with a sandy floor, and all manner of weapons dotting the walls. Swords, lances, guns, claws, if you can dream it, it is there.
Setting IV :: Water water everywhere, but not a drop to drink. In all honesty, this is probably one of the hardest arenas to take advantage of. The pit fills completely with saltwater, submerging and threatening to drown both combatants, not to mention the stinging effect salt will have on the eyes and wounds.
Setting V :: It's getting hot in here...Seriously though, volcanos are not the greatest place to fight. The middle of the ring will be drastically reduced to a small 10 meter circle, all the rest of the floor becoming molten lava. The heat is sure to make you work up a sweat, too!
Setting VI :: Now I'm free; free fallin'! No, really, you are, if you make the wrong move. The entire pit seems to fade away, leaving both fighters standing on one of hundreds of small platform that dot the open sky. Be careful you don't fall, though. It's a long way down...
Setting VII :: Welcome to the Jungle! Actually, it's quite unwelcome. The thick foliage is sure to restrict the movement of even the most deft of thieves, and the trees will stop most large attacks. The humidity itself can be enough to stop a man cold. Or hot, as it would be.
Setting VIII :: Abandon all hope, ye who enter here. Indeed, welcome to Hell! Scorching heats welcomes you, not to mention the brimstone that will make your eyes water. Of course, that won't matter very much. All the combatants will be surrounded in utter darkness, invisible to each other.
Setting IX :: Yay; the light at the end of the tunnel! This is Heaven, alright. Of course, you should be celebrating. Both fighters are rendered invincible (but not invulnerable) so fight like you mean it! Also, the massive amounts of mana in this place will keep you from running out of spell energy.
Setting X :: In the citaaaaay!!! Giant building surround all the fighters, with who knows how many cars, fire hydrants, and other pieces of a cityscape all around them. The only thing absent are the people. Besides that, though, every part of the concrete jungle is here.?
#4
Posted 21 February 2007 - 02:05 PM
Will be updated at the begginning of the next tourniment.
:: Current Membership ::
((This is just temporary till I figure out a good rank system. Then everyones name and such will be included in that.))
:: Member Name :: Character name ::
Queztatlapoca / Teyld
Mizukage / Montresor
Megell / Hakishi Luki
Rytiko / Kobushi Hisakada XVI (rough translation - Fist of the Moon)
Casey Weederman / Casey's Shadow
#5
Posted 21 February 2007 - 02:12 PM
Well, to quote someone else on this, I would probably say:
The best way I know to explain it is in percentages.
Most players divide their characters up on three things subconsciously. The three primary statistics for a fighter of any kind is Physical, Mental, Spiritual.
If you are mostly focused on Physical, you will find that your body is a well toned machine, capable of taking a great deal and dishing out just as much. With physical being your primary concern, you'd find that your body won't be affected by magic, where as mental powers would blow you to bits.
Spiritual powers give you an extreme connection to your body and soul without touching any kind of physical training. This gives you magical ability to turn psi fighters into minced meat, but a warrior will turn you into a hackey sack.
Mental power simply means that you are so focused in your mind that you can manipulate the world around you with thought. As such, you can turn the physical fighter into a child at your feet, but because magic is, in fact, intangible, you can't touch it.
Combining this or that would seriously drain that sort of statistic. Like... A Phy/Spi would be able to throw flaming punches, but would crumble under intense pressure of mental power. Spiritual and Mental warriors are outstanding against most things, but a single hit would turn this guy into a grave filler. Mental and physical fighters are great too, but they really can't touch magic. It hurts them. Bad.
Yep.
Also, another thing that this person didn?t mention was that you could develop a ?themed? Character. Such as a drunken master or the like. Who?s abilities are all centered around a certain idea.
:: Application Forum ::
User Name:
Characters Name:
Age:
Bio:
Apperance:
Short Description of what your does:
Are they physical, mental, or magical?:
PM me all applications, I will need to review them to make sure your character is fair.
(Consider making a longer description of your character and posting it in your profile, this can cut down on OCC problems.))
#6
Posted 21 February 2007 - 02:19 PM
Well this can bring up a couple of interesting issues at first. For starters, in a fight based RP. The purpose of the system is combat, rather then plot, this means that there are a few new rules such as no Auto hitting, logic interruptions and the like. I?ll delve into that in a minute, but first let me introduce you to the most important thing in combat role-plays: what is considered a fair fight.
A fair fight often is when you post an attack, and the opponent posts a response if they are hit or not. A fair fight is logical, makes sense, and has each character as equals until the victor is decided. A fair fight only can come to a victory in one sides favour if the otherside admits defeat.
In a RP fight, typically its not about who has the best abilites, who makes the fastest sword stikes or even who is the most litterate. It?s about forcing your opponent into a logic corner until they have to admit that their character is killed. This ultimately takes a lot of smarts.
However, there are some big No-No?s everyone should be aware of.
AUTOHITTING!
First of all, the biggest issue is that of auto hitting. Auto hitting is a nasty habit that some new RPers out there have. Auto hitting, as the name would imply, is where you actually just strike an opposing character without giving them a chance to block.
For example
[quote]N00b wrote:
I draw my sword and slash you across the chest. Your cut in a horrendous fashion and blood goes everywhere. YOU DIE!!!11! Lol OMG![/quote]
Well this has the obvious problem of the person who was being attacked had no opportunity to guard to begin with. N00b just struck the opponent and killed them. End of story, this is obviously not fair.
A Good RP would write something like this.
[quote] Good RPer Wrote:
I drew my sword, and prepared to slash down vertically, hoping to cut you across the chest. My intent was to kill you in one move.[/quote]
The good RP here uses the format of preparing for a strike, this is okay, but still it means the person you are attacking has the issue of being able to control how your fight turns out. This means that it gives them an excuse to GodMod. (I?ll explain GodModding in a minute.)
An Excellent RP on the other hand writes something like this:
[quote]Swordsman
My character draws his sword, raised it and slashed down, hoping to leave his opponent with a ghastly cut across his chest. If it were not blocked, the opponent would be killed. [/quote]
This is excellent, not only is it in 3rd person, which increases the format of the post dramatically. But it also has a forum of objectivity. In this post, you attack, but you also give the opponent the opportunity to dodge/counter attack. You lead up to the attack; you don?t actually post its outcome, that?s the defending characters responsibility.
GODMODDING!
Now the counter to auto hitting is GodModding. GodModding is much worse then auto hitting because it is much harder to prevent. GodModding is where, as the name implies, means that you make your character virtually unstoppable, unbeatable, and un-killable.
Now I?m not saying that there is nothing wrong with dodging a hit. In-fact, there is not anything wrong with dodging every hit if you can do it logically based on your character. The problem is when you do this in situations where your character would normally not be able to guard or escape. Let me give you an example
[quote]Swordsman wrote:
You are strapped to a navel cannon with an unbreakable chain. I fire the cannon. You are a regular human being. (Thus logically you cannot escape)[/quote]
Now normally, under anyone?s rules, if you were in this situation you would be blown to bits. However, somehow you manage to escape?
[quote]N00b wrote:
I jump of the cannon, using my average human speed and strength; I am unhindered by the unbreakable chains. I survive like always!!!!11! lol OMG! And even though you pulled the cannon as I still on the chains, I bend time with my NORMAL HUMAN MIND, and then escape.[/quote]
Sigh, I?m not even going to explain what is so wrong with this. (GodModding) I feel it?s pretty self-explanatory. GodModding will be punished ruthlessly, in other words the presiding judge can ?puppet master? (puppet mastering is controlling an other persons character.) your character, post for you, and the report the actual outcome of the fight.
You will be ?unfairly? treated if you attempt to GodMod. So Beware.
:: Logic Interruptions ::
Another Important term you should get familiar with is logic interruptions. Logic interruptions are a sound part of combat where you take what the opposing character did, and use it against them. Logic interruptions are highly important, yet be sparing in the use of them. To many can leave bad blood between two people.
There are three types of logic interruptions:
First, and probably the most important is the defensive logic interruption. This logic interruption is used to defend your character from an attack. Lets say we have a scenario in which one character is a mage, and the other is a swordsman.
[quote]The Mage Wrote:
I Prepared my spell, a whirling mass of fire appeared over my head. I slowly spoke the incantations my family had passed down for generations.
?Hello, would you like some candy??
The words, like always, brought a glimmer of a tear to my eye. It took a while, but the fireball began to grow in intensity. Then I released it in a flaming torrent at my foe.[/quote]
Now, the mage broke no rules in casting his spell. However, that doesn?t mean he is invulnerable to a counter attack.
[quote]The Swordsman Wrote:
I watched for a split second as the mage began to cast his spell. The fiery death that soon would be launched towards me worried me. Thus, like any smart man, I drew my sword and attacked him. ?That should end his attack?, I thought to myself.[/quote]
Now naturally, the mages spell has been interrupted, possibly cancled. This means that his spell besides what he posted in his post would not have the opportunity to be launched. This then means the mage would have to disregard his post after the logic interruption and have to continue with the fight as if he had never completed his spell.
For those DnD buffs, this is very similar to an ?attack of opportunity?.
Next, and most importantly comes the offensive Logic Interruption. This type is used to attack a character, rather then defend you from an attack. This type, unlike the previous one does not change the actions the opposing character took, but rather takes advantage of them. There is not a real issue with this logic interruption, since most people will naturally use it. The main purpose behind this type of logic interruption is that ?I don?t necessarily stand around while you do your thing.? For this example, let?s say to people are fighting on a rooftop, and one jumps off and the other jumps off to follow him. ((Kind of like that dumb matrix scene.))
[quote]Trinity Wrote:
I jumped off the building to escape my pursuer.[/quote]
[quote]The Agent Wrote:
I saw the human female jump off the building. I was sure of the pathetic life forms demise, but just to make sure I jumped off the building as well. Hoping to reach towards her and grab her. Making sure my own body would weigh her down, and rocket her to ground even faster.[/quote]
As the ?agent? jumps to follow trinity, she is still falling, but she still can also perform other actions.
[quote]Trinity Wrote:
As I watched the agent jump off the building after me, I drew my gun and began to fire at the location the agent would soon be.[/quote]
Of course, unlike the matrix, trinity probably would end up getting a face shot on the agent. Thus this would possibly kill the agent.
The final type of logic interruption is Mechanical. This type is almost identical to Defensive logic interruptions. However it is used only after their has been an OOC (Out Of Character) debate. This type of logic interruption is usually used by only a judge, and it is to correct incidences of GodModding or auto hits.
Example:
[quote]Swordsman Wrote:
I slash my sword at you, I aim for your neck hoping to get a slice.[/quote]
[quote]1337 NinaJ Wrote:
I dodge your attack by running through the blade. Then I teleport right behind you and throw a million Kunai! Because they have accelerated due to the moon, the kunai hit you with impossible force. Their million-ness cuts you to pieces, I win!!!11! lol OMG![/quote]
[quote]Swordsman Wrote:
((Occ: you realize that IS impossible under any of the rules of physics, in ANY sense? But relax; I?ll get a Judge to judge the fight.))[/quote]
A PM to a Judge later.
[quote]Judge Wrote:
((I agree with Swordsman on this one 1337, your attack was impossible, thus I will post what would of actually happened in all fairness sake.))
1337 Ninaj jumps back and avoids the swing. [/quote]
These, in a nutshell are logic interruptions.
#7
Posted 21 February 2007 - 02:28 PM
#8
Posted 21 February 2007 - 02:29 PM
#9
Posted 21 February 2007 - 02:32 PM
#10
Posted 21 February 2007 - 07:44 PM
Characters name:Teyld
Age:24
Bio:Always has his life been hard. Born into slave labour he quickly learned failure meant death. His mother died when he was 10. His father was a slaver. His determination kept him from becoming exhausted from the work and help him to become the mammoth he is.
Teyld (after his father died of "natural causes") broke free from his remaining captors and has tried to become part of everyday soecity. But his immense size makes him seem a freak and most people tend to shy away from him. So he has decided to enter himself in the local Arena
Apperance: At a towering 6'5" and arms twice the size of a regular mans legs he isn't your average man. Scars run across almost every inch of his body. This man knows pain and knows how to hurt. Runic tattoos are located on his back. His only weapons are his bracers. They have blades on the outside of them. Not one from colder climates he doesn't wear much aside from his Lion skin leggings.
Description: A Barbarian whose raw physical strength makes up for his lack of intellect. He won't stop untill either he has collapsed from blood loss or can't physically move. If opponents take his lack of armour as a sign that he is defenseless they are in for a sore surprise
#11
Posted 21 February 2007 - 07:50 PM
?It simply read, If your looking for a fight, then meet me in the pit. I?ll be waiting.?
And with that, Hakishi walked towards the center of the arena, anxious to face his foe. Nothing was better then unwinding to a fight.
#12
Posted 21 February 2007 - 10:52 PM
"If your looking for a fight, then meet me in the pit. I'll be waiting"
Not one to pass up a fight Teyld took the knife and slid it under one of his bracers and was looking foward to returning it (forcefully) to it's rightful owner. He headed for the pit...
#13
Posted 22 February 2007 - 09:43 AM
But of course it would be in poor tastes to do so, especially after he had been the one to post the challenge in the first place. He regretted not posting a specific time.
He got up and began to pace. His muscles were tense and sore and the movement was not to nice on them. He sighed, this was taking forever.
Then, as he finished his thought, he heard a sound, it sounded like footsteps coming down from the far corner of the arena, Hakishi turned to see a man, walking down towards him from the upper corners. Hakishi spoke,
?Hello, are you here about my challenge??
#14
Posted 22 February 2007 - 10:33 AM
"If this is your knife then yes"
He took notice of the man's uneasiness and wondered to himself how long has this man been waiting. But pushing that thought aside he tightened the leather straps on his bracers and tossed the kunai into the ground.
"What are your restrictions?"
#15
Posted 22 February 2007 - 12:23 PM
Hakishi thought a little uneasily. He couldn?t seem to shake off the stiffness as quickly as he would of liked to, and was a little worried of being at a disadvantage if the fight became physically demanding. Stretching while he spoke, Hakishi said in a low tone,
?Well, I suppose that we should keep it basic. Arena type one, no restrictions sound good to you??
He cracked his knuckles, and then fiddled with his belt, making sure that each of kunai knives were properly aligned so he could grab them at a moments notice. Without waiting for a response Hakishi jumped down into the pit, then fixed his attention back to his foe.
#16
Posted 22 February 2007 - 04:52 PM
"IS THIS BASIC ENOUGH FOR YOU?"
#17
Posted 22 February 2007 - 05:35 PM
He changed his footwork, shifting the majority of his weight to his back foot. At the same time he raised his left hand to his chest and focused Fire and Life aura into his chest, what monks would refer to as ?chi? into many of the cells of his body. He was preparing for his ?dash technique?.
This limited, yet highly adaptable technique used chi to release the bodies? adrenalin and the bodies quick energy system, cretin, all at once. In essence, it would allow the user to move at inhuman speeds for very brief intervals, the draw back however was lasting muscle cell damage if you used it to often, too long, or went to fast.
Hakishi, focused the dash, and then jumped backwards. He, under the enhanced strength and speed, seemed to suddenly appear as if he were standing at the other side of the arena.
Hakishi spoke, this time never making the mistake of taking his eyes of his foe again;
?A little to basic if you ask me.?
As he said these words, he began to focus his Ice aura, he was preparing another technique he had learned recently, but this one would take a little longer to get ready.
[Dash, level 1 (Time seems to go at 1/10): 0/2 round left to reuse, else damage]
[Technique mastery: Basics: 13%]
((the other text in the [ ] is for me, can't keep track of the characters stats other wise.))
#18
Posted 22 February 2007 - 07:16 PM
Teyld let his blood start boiling... bringing back memories of his mother he loved and his father he hated to use to fuel that anger. If he could push himself into that bloodrage he would become much faster and stronger and be the force he was known to be. The downside to this is that he would not be able to think before he re-acted and wouldn't be as perceptive to the things around him.
If this mage-rogue thought he had figured his opponent out he had better be prepared for what this beast was capable of.
((are you keeping track of all stats or were we supposed to be doing that?))
#19
Posted 22 February 2007 - 09:53 PM
Rather then attempting to dodge this time, Hakishi steadied his footwork and proceeded to keep a level eye on his opponent till he came within his throwing range. With this, Hakishi threw all four knifes at once. Making sure that they fanned out, but still hand enough of a front that his opponent couldn?t slip between them.
?My opponent would most likely dodge the blades, but he won?t be able to continue on a straight path to me now?. Hakishi mind computed. ?I should try to stall for a bit more time to guarantee a win, If I can get enough ice aura ready, then I can proceed to focus a good number of abilities.? And if that happened, Hakishi would win the fight.
Never taking his focus of his foe, Hakishi drew another knife with his off hand (left), and placing the blade pinkie side out, he used his right hand to steady the blade. A stereotypical close range combat style.
He just needed a little longer.
[Dash, level 1 (Time seems to go at 1/10): 1/2 round left to reuse, else damage]
[Technique mastery: Basics: 26%]
((No, you don?t have to keep track of your characters stats or abilities. Its just something I do personally in combat RPs.))
((Ps. and he isn?t a Rouge Magician. Good guess though.))
#20
Posted 22 February 2007 - 10:39 PM
Grimacing for effect, he stumbled (on purpose) to set himself up to leap across the remaining distance. His legs tensed and his feet left the ground. He could land within two feet of this pesky little foe if he remained where he was and if that happened a close combat suitation should be no problem at all.
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