Highscores?
#1
Posted 25 March 2008 - 06:16 PM
#2
Posted 25 March 2008 - 09:39 PM
#3
Posted 26 March 2008 - 07:13 AM
In Kingdom of Loathing, a player can 'ascend' (restart the game) with various challenges. Playing a 'hardcore' ascension is to play through with a whole bunch of limits and tougher monsters (scaled up), but the benefits to any future play are incredible. It enhances the game a lot, adds a near infinite amount of replay value, and is a very good way of keeping players at relatively the same level (someone who's played for years could fight side-by-side with someone who started that day).
sum day ill eat ur cat ricko...
#4
Posted 28 March 2008 - 04:02 AM
#5
Posted 28 March 2008 - 03:05 PM
It sure beats creating an infinite amount of content.
Consider:
You beat a game. There's nothing else to do. You stop playing the game.
Or:
You beat the game. You can start over from the beginning with the same stats and items, make different choices, get things you missed... an infinite amount of times.
Crystal Chronicles pushes this a bit further and scales everything up a notch. Bosses that may have had 200 hp the first time through have 2000 the second, and 200000 the third. So it's still a challenge, and everything is so much more intense on each playthrough.
sum day ill eat ur cat ricko...
#6
Posted 28 March 2008 - 05:56 PM
#7
Posted 28 March 2008 - 06:12 PM
sum day ill eat ur cat ricko...
#8
Posted 28 March 2008 - 07:15 PM
edit...I didn't read all of the post... sorry for the double take
#9
Posted 28 March 2008 - 10:55 PM
and yes, it does have an infinite new game + loop. and new content is always being added.
you only get to keep a skill after beating a hardcore run first.
also, choosing a zodiac sign, a difficulty and a path all change the game dramatically.
sum day ill eat ur cat ricko...
#10
Posted 10 April 2008 - 12:25 PM
that's interesting an idea with the new game +...that would take some thinking it would have to be proportionate to each char and such don't know...it's possibleit really is an mmorpg. you just haven't seen pvp yet.
and yes, it does have an infinite new game + loop. and new content is always being added.
you only get to keep a skill after beating a hardcore run first.
also, choosing a zodiac sign, a difficulty and a path all change the game dramatically.
#11
Posted 12 April 2008 - 11:00 AM
So, technically, everything would already be 'proportionate to each char'.
Players would, of course, be able to create a new character and choose a new class. The benefit would be to play through the game again with some sort of bonus from the last 'life'.
Possibly also some form of 'hard mode'. In such a case the player (even fighting side-by-side with regular players) would take double damage, deal less damage, gain less experience or some such method of cranking up character-proportionate difficulty.
The rewards for playing on a more difficult mode would, of course, be incredible and worthwhile.
In KoL, the character you make after a particularly difficult 'run' that gets all the benefits. The new character would open a box and find a bunch of really awesome stuff, like an accessory that decreases MP cost and increases stat gain.
sum day ill eat ur cat ricko...
#12
Posted 12 April 2008 - 11:48 AM
#13
Posted 12 April 2008 - 08:28 PM
sum day ill eat ur cat ricko...
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