Video Game Systems
#1
Posted 07 June 2010 - 09:10 AM
#2
Posted 27 October 2011 - 07:03 PM
I got a 360 because HALO. I've got a DS because NINTENDO! I've got a PC because INTERNET AND ALSO MINECRAFT AND SOON TERRARIA (still waiting on Kinewa's laptop).
You thinking of making your game available on XBLARPGMMORPBQ? I vote yes.
sum day ill eat ur cat ricko...
#3
Posted 01 November 2011 - 01:37 PM
Won't work. They don't let you connect to external servers, only other users' clients. Might be neat to make an MMO that your friends can join on you as the server though. Haha. Interesting idea...We had a wii that a friend left at our place for a while, but he has since retrieved it.
I got a 360 because HALO. I've got a DS because NINTENDO! I've got a PC because INTERNET AND ALSO MINECRAFT AND SOON TERRARIA (still waiting on Kinewa's laptop).
You thinking of making your game available on XBLARPGMMORPBQ? I vote yes.
#4
Posted 01 November 2011 - 05:09 PM
Might be neat to make an MMO that your friends can join on you as the server though. Haha. Interesting idea...
Yeah... Hm. That would require most of the game to be structured differently for it to have a better flow, but it would increase the replay value a bunch.
If the game greatly rewards investment of time, juggling a bunch of unique characters would be a drain. If character generation and game flow was especially dynamic, it might actually be really fun! Scaling difficulty, ad-hoc quests, plenty of variety.
The only catch would be that real-life schedules don't always line up, so one player might get a bunch further and others would be at a disadvantage because they don't get to decide when that xbox is on. Well, that's what scaling is for.
sum day ill eat ur cat ricko...
#5
Posted 02 November 2011 - 01:04 PM
#6
Posted 02 November 2011 - 02:12 PM
Dragon Quest VIXIV (the one on the DS) had this thing where you could join somebody's world with a character and follow them around and do quests, but the quests only counted for them and not you. For both players to be on the same page you'd both have to alternate worlds, repeating every quest. Very.... not cool.
So: If you do a quest, who gets the credit?
If two players want to play together but are not on equal footing (level, equipment, quest progression), will gameplay compensate for them?
(In my opinion community with other players takes priority over all other aspects of a multiplayer game)
sum day ill eat ur cat ricko...
#7
Posted 02 November 2011 - 02:26 PM
#8
Posted 02 November 2011 - 05:23 PM
How's character generation? One character per person? What happens when you hit the cap? How about a New Game +feature where you trade all your quest flags and experience in for a cool thing?
Crescent Island had a cool thing. You registered, but then you created a character, and you could have several characters under one username. I'm sure this would mitigate a whole lot of multi-abuse, though I don't know if that would even be an issue in Fondusis.
sum day ill eat ur cat ricko...
#9
Posted 03 November 2011 - 07:52 AM
In this hypothetical game scenario, I'd probably want more than just 3 so you could, if you wanted, have one per game server/friend.
#10
Posted 03 November 2011 - 10:49 AM
sum day ill eat ur cat ricko...
#11
Posted 03 November 2011 - 11:30 AM
#12
Posted 03 November 2011 - 12:07 PM
sum day ill eat ur cat ricko...
#13
Posted 03 November 2011 - 12:25 PM
#14
Posted 03 November 2011 - 04:20 PM
sum day ill eat ur cat ricko...
#15
Posted 03 November 2011 - 07:29 PM
#16
Posted 03 November 2011 - 09:03 PM
sum day ill eat ur cat ricko...
#17
Posted 04 November 2011 - 07:37 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users