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Poll: Video Game Systems (4 member(s) have cast votes)

Do you have any of these systems?

  1. Playstation 3 (1 votes [10.00%] - View)

    Percentage of vote: 10.00%

  2. Xbox 360 (3 votes [30.00%] - View)

    Percentage of vote: 30.00%

  3. Wii (2 votes [20.00%] - View)

    Percentage of vote: 20.00%

  4. PSP (1 votes [10.00%] - View)

    Percentage of vote: 10.00%

  5. DS/DSi (3 votes [30.00%] - View)

    Percentage of vote: 30.00%

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#1 Drackir

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Posted 07 June 2010 - 09:10 AM

I'm just curious.

#2 Caseyweederman

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Posted 27 October 2011 - 07:03 PM

We had a wii that a friend left at our place for a while, but he has since retrieved it.
I got a 360 because HALO. I've got a DS because NINTENDO! I've got a PC because INTERNET AND ALSO MINECRAFT AND SOON TERRARIA (still waiting on Kinewa's laptop).

You thinking of making your game available on XBLARPGMMORPBQ? I vote yes.

sum day ill eat ur cat ricko...


#3 Drackir

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Posted 01 November 2011 - 01:37 PM

We had a wii that a friend left at our place for a while, but he has since retrieved it.
I got a 360 because HALO. I've got a DS because NINTENDO! I've got a PC because INTERNET AND ALSO MINECRAFT AND SOON TERRARIA (still waiting on Kinewa's laptop).

You thinking of making your game available on XBLARPGMMORPBQ? I vote yes.

Won't work. They don't let you connect to external servers, only other users' clients. :( Might be neat to make an MMO that your friends can join on you as the server though. Haha. Interesting idea...

#4 Caseyweederman

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Posted 01 November 2011 - 05:09 PM

Might be neat to make an MMO that your friends can join on you as the server though. Haha. Interesting idea...


Yeah... Hm. That would require most of the game to be structured differently for it to have a better flow, but it would increase the replay value a bunch.
If the game greatly rewards investment of time, juggling a bunch of unique characters would be a drain. If character generation and game flow was especially dynamic, it might actually be really fun! Scaling difficulty, ad-hoc quests, plenty of variety.

The only catch would be that real-life schedules don't always line up, so one player might get a bunch further and others would be at a disadvantage because they don't get to decide when that xbox is on. Well, that's what scaling is for.

sum day ill eat ur cat ricko...


#5 Drackir

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Posted 02 November 2011 - 01:04 PM

Well, I was thinking more like a world whose quests depended upon the character information, which you would store on your own system. So, it doesn't really matter who hosts it or when. You just send your character info to their world when joining and when it's time to log off, it gets saved back to your console. If no-one is around, you can load up the world on your own and level up your character and if someone comes on, they can join your world with their char as they last left it.

#6 Caseyweederman

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Posted 02 November 2011 - 02:12 PM

Hm. That works too.
Dragon Quest VIXIV (the one on the DS) had this thing where you could join somebody's world with a character and follow them around and do quests, but the quests only counted for them and not you. For both players to be on the same page you'd both have to alternate worlds, repeating every quest. Very.... not cool.
So: If you do a quest, who gets the credit?
If two players want to play together but are not on equal footing (level, equipment, quest progression), will gameplay compensate for them?
(In my opinion community with other players takes priority over all other aspects of a multiplayer game)

sum day ill eat ur cat ricko...


#7 Drackir

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Posted 02 November 2011 - 02:26 PM

Well, I hadn't thought TOO much into it. But I just was trying to think of a... "host your own" version of Fondusi's. Where the server doesn't matter, really, it just controls the game so everyone is equal. Take Terraria for instance, I know it doesn't have quests, but you can bring your chars from other worlds and use them. As far as quests are concerned, you just have to each take it and you could do it together. Might need to party or something, though, depending on the objective.

#8 Caseyweederman

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Posted 02 November 2011 - 05:23 PM

Coool.
How's character generation? One character per person? What happens when you hit the cap? How about a New Game +feature where you trade all your quest flags and experience in for a cool thing?
Crescent Island had a cool thing. You registered, but then you created a character, and you could have several characters under one username. I'm sure this would mitigate a whole lot of multi-abuse, though I don't know if that would even be an issue in Fondusis.

sum day ill eat ur cat ricko...


#9 Drackir

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Posted 03 November 2011 - 07:52 AM

Fondusi's already lets you have 3 characters for each account.

In this hypothetical game scenario, I'd probably want more than just 3 so you could, if you wanted, have one per game server/friend.

#10 Caseyweederman

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Posted 03 November 2011 - 10:49 AM

Oh, you're not rewriting everything from the ground up? I've been putting off playing the beta for the next big release.

sum day ill eat ur cat ricko...


#11 Drackir

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Posted 03 November 2011 - 11:30 AM

Yeah, I am. This discussion was about a hypothetical game, but you mentioned Fondusi's at the end of your previous post so I was replying to that (about "multi-abuse").

#12 Caseyweederman

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Posted 03 November 2011 - 12:07 PM

Is that confirmation that Fondusi's won't be on XBOX Live? :P

sum day ill eat ur cat ricko...


#13 Drackir

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Posted 03 November 2011 - 12:25 PM

Not unless a ) they add support for sockets and external servers to the XBOX for Indie Games or b ) we actually create a client with the server built-in. Both of which are unlikely to happen before the next XBOX version comes out. :P

#14 Caseyweederman

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Posted 03 November 2011 - 04:20 PM

Well okay. Hypotheticals also interest me.

sum day ill eat ur cat ricko...


#15 Drackir

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Posted 03 November 2011 - 07:29 PM

Well then, hypothetically, I think there's potential for a game like Fondusi's to work on XBOX. It would have to be developed with that in mind from the start, though.

#16 Caseyweederman

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Posted 03 November 2011 - 09:03 PM

Oh reeeaaally. And when are you starting production? :D

sum day ill eat ur cat ricko...


#17 Drackir

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Posted 04 November 2011 - 07:37 AM

Probably never. :)




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