Back~! Well for a bit anyways, just long enough to make a point or two and disapear into a puff of smoke... also know as school.
The problem is that there are so many great games at the moment that complete statisfaction is impossible in a single genera. Games are like food, one day we'll want some skyrim for dinner - but maybe the day afterwards we feel like starting our breakfast with a side helping of starcraftII toast and battlefield cerial. It's a crappy analogy now that I've read it again, but it does make a point on how we want changes day by day. Games are very good now a days as well; but sometimes they can be a tad daunting to 'complete'. Skyrim takes at least 200 hours to beat (guestimate) - every questline, every quest, max level... and so on. But there is also multiple ways of ending the game. Games are built more on the WOW model that we honestly are getting too much at times and so they become a choire to beat rather then a pleasure. Crono-trigger was the first game that really had this as far as I experianced as it had that agravating New game + option that lead too SO MANY ways of "beating the game". It's not actually a problem unless your a raging completionist... unfortunatly all of us as old school gamers are. I would say in a broad statement that games are designed now to be more casual then completionsitic as they are something that you can pick up and play and play without ever beating them. The thing I miss personally is the sense of accomplishment at "beating a game". Portal 1 + 2 were games that could be beaten for example - As were games like supermario brother games. They had an excate time table to them. I miss actually winning.
Last Will and tesitment
20 replies to this topic
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users