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Sensi

Member Since 08 Jul 2006
Offline Last Active Jul 08 2006 03:25 PM
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Posts I've Made

In Topic: "Game Mechanics"

08 July 2006 - 03:20 PM

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Increasing An Attribute
Attributes such as Str, Defense(Def), Dex and Int each have their own exp points. This means that in order to increase each attribute you will actually have to use that attribute. For instance, a mage will use spells, which require Int. By using spells, that mage's Int exp will increase. When it reaches it's maximum, the overall Int will increase. This means that a user will be able to level up other attributes by using other weapons. That mage could use a small sword to train his/her Str. There is one other thing that is taken into account when determining the exp given to each attribute, that is the user's class. As I mentioned above, each class has a GA. That GA will be either Str, Dex, or Int. For whatever the user's GA is, the experience gained for the other two attributes will be stunted. This will allow a warrior to also train to use spells, but never be quite as good as a mage. There will also be certain weapons, spells, bows, etc. that will only be able to be used by a certain class.


This is an interesting way of doing it, however it seems to me that this game is going to be mini clones of every charater. All the 'Mages' are going to be the same layout with high Int, and lower str and dex, 'Melees' high str, followed by dex and maybe some int. Seems kind of boring, and this would lack individuals in the game. I always liked when you could make your player different from every other player in the game, an individual. Example: I like to play the magic class, and usually magic class is low health, but do big damage. Well, I like when im given a choice of making my mage a little different. I would try and maybe have a lower int and high speed and hp, making my spells hit softer, but at least I can take a hit, and I can get 2 weaker spells off, in the time a "usuall" mage can get one strong one off.

Suggestion: We could make more seconday stats such as speed, endurence, wisdom, agility, W/e, Letting the players have more options for how they want to raise their char.