The Black Shard OOC
#21
Posted 17 May 2007 - 04:34 PM
but anyways that wind elemental would have been fun
#22
Posted 17 May 2007 - 09:48 PM
how many elements/gates will we be seeing?
I mean, the standard is four elements. but some say five is realistic, while even more say that six is proper, what is the concensus on this?
I always felt that he four, plus the void that binds them together is proper.
#23
Posted 17 May 2007 - 09:56 PM
Anyways, I was woundering the same thing, would we get to fight the avatars of light and darkness as well, or is it the elimentals only?
#24
Posted 17 May 2007 - 10:00 PM
#25
Posted 17 May 2007 - 10:03 PM
#26
Posted 17 May 2007 - 10:08 PM
#27
Posted 17 May 2007 - 10:15 PM
Light (also refered to as mana.) means the prescence of all the eliments, its powerful, but nearly impossible to actually use well. Its like using a dump truck with a paint brush tied to its side and trying to paint the monalisa.
shadow on the other hand is pathetically week, but there is so much of it, and its easy to control, you can just drown your enemies in endless attacks of death. Pretty intresting.
However, neither of them actually do anything bad. Its just a signature thing that most evil guys use shadow. however if I recall from cronotrigger, Magus and Robo both used shadow attacks, ulitmatly neither of them was evil.
#28
Posted 17 May 2007 - 10:29 PM
#29
Posted 17 May 2007 - 10:38 PM
a person devotes themselves to one of the elements at the pinnacles, and can use that one or one of the ones it is allied with it, but not the "opposing" element.
the user can sense the void, via the lines, but cannot use it since it is unconnected.
#30
Posted 17 May 2007 - 10:51 PM
#31
Posted 17 May 2007 - 10:53 PM
Anyway, he's pretty much got it. It's more of a void, with light and darkness both existing in an constant equilibrium. But one thing - They cannot be embodied on their own, thus must coexist. If one gains more power than the other, then the other will subside, thus taking both down with it. The void can only exist in equilibrium. And without the void, magic cannot exist either. You will see that the nature of what's going on here in the RP is a very gray matter.
However, Megell also hit it dead on. All the elements, or essences in this case, are completely neutral.... so to speak.
Fire, the essence of power
Water, the essence of life
Earth, the essence of preservation
Wind, the essence of mind
And then we get more complicated...
Light, the essence of destiny, and the core of the water and wind. It is the most powerful, but the least manageable. After all, light does not bend for anyone. A bit of a contradiction, but... you know... equilibrium and all.
Darkness, the essence of change, and the core of fire and earth. You may ask why the essence of preservation's core exists due to that of change, thou that's just it - Darkness defies all logic. It is ever moving, ever changing. However, it also has the least brute attack force. Oh! Another contradiction! But, as I said... That's just it. It makes no sense, thus those who try and control it normally end up being its slaves...
Anyway, originally we were meant to fight just the one pillar, and then the personal writing came in... Well, two major bosses I guess, but you'll see how THAT ends up in the near future...
And Quez, they are beatable. Remember, we're gathering power from all four sides of the "crystal", as Miz described it. I meant for each of our powers to grow significantly. As Miz also said though, people like me gave themselves a restriction. Because MOhan is gifted with Earth, no matter how much power he gains, he will never be able to make use of the wind essence.
However, gathering power =/= full control. Rather, it means that we have a minimal understanding and very basic control. Mohan will gain enhanced powers over earth, while most of your characters will grow equally across the board. I was going to reveal this all to you once we started the player battles, but we got a gemstone, so now is the time.
As for Megell... Not sure what to do with you. Your guy seems most like a master of balance, thus would gain little to no power at all outside of the growth of the abilities he already has...
#32
Posted 17 May 2007 - 11:09 PM
And I now think i understand the magicks at work in this RP a bit better, thank you.
#33
Posted 17 May 2007 - 11:11 PM
#34
Posted 17 May 2007 - 11:14 PM
so, with my character having minor influence from the wind aura (no more than a physical bonus, speed and jumping predominately) I would recieve a slight strength bonus from the crystal?
And megell's character? I see water, with wind secondary.
#35
Posted 17 May 2007 - 11:18 PM
As for Megell, I can see that as well. But that's his call, not ours.
#36
Posted 17 May 2007 - 11:22 PM
And as far as wind is concerned, it stands for speed in my list. with earth being strength, water being defense and fire being power, void is life and death.
#37
Posted 17 May 2007 - 11:23 PM
As for Megell's character I have no idea... but like you said Rytiko it is his call
#38
Posted 17 May 2007 - 11:30 PM
I had confused his abilities and focus with another character's of mine. so could i possibly follow my original plans of an earth based fighter?
#39
Posted 17 May 2007 - 11:31 PM
Anyway, I'm off for tonight guys. We'll continue the RP tomorrow.
EDIT: ALso, do whatever you wish, as long as you're not changing the character altogether. Remember, we didn't see you displaying a large amount of abilities. Your powers are still a bit unclear.
#40
Posted 17 May 2007 - 11:37 PM
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