I have been wondering about the magic system for a while now, have you been having trouble implementing spells? A few really good ones would be a basic healing spell, recovering 3-5 hp for every 2-15 mp consumed, to keep the game at a slower pace you would obviously use the latter


It could also be conceivable that these classes could be upgraded through individual quests per class, or a generic quest that might require a partied team to make it through. Possible upgrades for each mentioned could be; Jounin, Wizard, Royal Knight, Pirate, and Warrior. Each class could have its own set of magic skills/abilities/spells, Ninjas could have an assassination skill, where it consumes a great deal of MP and does triple their attack damage, mages would obviously need lots of powerful spells, but could have level limits on defense and attack, so as not to make them out of character, thieves could have a steal ability, and or an evasion tactic, to prevent them from being trapped, making enemies scatter, and barbarians maybe have no magic abilities, at least until they become warriors when they could have a protect spell, or something the like, to double defense. This all seems like a lot to process, and a lot of work... So... I'll let this simmer and probably post some more ideas later, under a more appropriate topic.